Anuragg User
@anuragguser
Versatile game developer with expertise in AI and gameplay programming.
What I'm looking for
I am a versatile and forward-thinking game developer with 4 years of hands-on experience in AI, gameplay, and UI programming. My journey has allowed me to build both interactive games and real-time visualization projects using modern game engines. I am passionate about integrating emerging technologies like GenAI into the development pipeline, and I pride myself on being a rapid learner and logical problem-solver, committed to delivering innovative solutions and exceeding technical challenges.
In my current role as an Unreal Engine Developer at WSP, I developed the 3DViewer project, a web-based visualization tool that significantly optimized runtime memory usage by ~90%. I also led the development of the Bus Terminal Puzzle, enhancing runtime performance by ~35%. My previous experience as an AI/Gameplay Programmer at VectorInteractive Studios allowed me to co-found the studio and lead the development of The Daunting House, a narrative-driven FPS that garnered significant attention on platforms like Steam.
Throughout my career, I have received multiple awards for my contributions and secured grants for innovative projects. I am dedicated to pushing the boundaries of game development and continuously improving my skills to create engaging and immersive experiences.
Experience
Work history, roles, and key accomplishments
Unreal Engine Developer
WSP
Nov 2022 - Present (2 years 8 months)
Developed a web-based visualization tool in Unreal Engine for real-time rendering of CAD and geospatial data, reducing runtime memory usage by ~90% through point cloud optimization. Led development of a modular prototyping tool for designing bus terminals, boosting runtime performance by ~35% using profiling and logic optimization.
AI / Gameplay Programmer
VectorInteractive Studios
Jul 2020 - Aug 2022 (2 years 1 month)
Co-founded the studio and led gameplay and AI development for The Daunting House, a narrative-driven FPS released on Steam. Programmed core systems including NPC AI, interactive sequences, and a fully scripted boss encounter in Unity Engine.
Education
Degrees, certifications, and relevant coursework
CHANDIGARH UNIVERSITY
B. Tech., Computer Science & Engineering
Grade: 7.87 / 10
Completed a Bachelor of Technology in Computer Science & Engineering. Achieved a CGPA of 7.87 out of 10. Honored with the Meritorious Student Award by the Chief Minister of Madhya Pradesh for academic excellence.
Tech stack
Software and tools used professionally
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