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Andrew Sipotz

@andrewsipotz

Game producer and development leader delivering music and world-building across AAA games.

United States
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What I'm looking for

I’m looking to lead high-impact production on AAA games—owning budgets, schedules, cross-team delivery, and IP workflows, while driving measurable creative output and operational efficiency.

I’m a game producer who thrives in fast-paced, cross-discipline environments—bringing budgets, schedules, vendors, and workflows into alignment so creative teams can ship. At Epic Games, I’ve led production for the Epic Music Team and related initiatives across Fortnite, LEGO Fortnite, Fortnite Festival, Rocket League, and an unannounced Disney title, including vendor and contractor oversight, workflow development, and IP coordination with timelines, reviews, and partner processes.

What I’m most proud of is measurable delivery and smarter operations: in 2025 I increased original music production output by 60%, creating roughly 30 minutes of in-game music, 12 original tracks, and 15 musical emotes per quarter; in 2026 I reduced quarterly spending by 40% while creating the same amount of content. Before that, I built and scaled teams—at 2K I created a new business unit (Global Audio Services) that grew to 10 employees across 5 projects and operated below cost within two months, and I served as Producer across multiple AAA titles, including VO direction for casting and sessions. I also served as Development Director for The Sims 4, project-managing world building/level design and VFX while shipping 7 Sims expansions and leading post-morts adoption of Jira into studio workflow; earlier roles included accessibility leadership on South Park: The Fractured But Whole and platform integration, localization, QA, and community oversight on Devilian.

Experience

Work history, roles, and key accomplishments

2K logoK

Senior Producer

Nov 2020 - Apr 2024 (3 years 5 months)

Created a new business unit within 2K: Global Audio Services and grew it to 10 employees across 5 projects. Served as Producer across four AAA projects and coordinated voice-over casting and sessions as Global Services primary VO director.

Electronic Arts logoEA

Development Director

Sep 2018 - Apr 2020 (1 year 7 months)

Directed project work for the world building/level design team and the VFX team for The Sims 4. Shipped seven Sims expansions, supported two unannounced projects, adopted Jira into the studio workflow for art discipline post-mortems, and managed 16 senior-level employees across multiple disciplines.

Ubisoft logoUB

Producer (Contract)

Feb 2017 - Aug 2018 (1 year 6 months)

Produced South Park: The Fractured But Whole by tasking and managing level designers, the audio team, and the UI team. Served as liaison between South Park Studios and the Ubisoft/dev team, managed milestone planning and tasking, and led an accessibility project expanding options for gamers with disabilities.

TW

Producer

Trion Worlds

May 2015 - Aug 2016 (1 year 3 months)

Produced Devilian (PC MMORPG), overseeing platform integration, localization, marketing, QA, and community efforts with overseas partners. After launch, oversaw new feature development and the in-game marketplace, and represented Devilian at press events and interviews.

SE

Lead Producer

SkyVu Entertainment

Jan 2012 - Aug 2013 (1 year 7 months)

Led production for the Battle Bears series (F2P shooters) across iOS/Android/PC/3DS. Managed project delivery and publishing partnerships, doubled the team size within a year with four titles in development, and developed business/product plans and monetization mechanics including lootbox and pro features.

ST

Advisor

StoraLab

Dec 2011 - Aug 2012 (8 months)

Advisor for a virtual world focused on education.

MP

Advisor

Mighty Play

Aug 2011 - Jan 2012 (5 months)

Advisor for multiple Disney/Pixar education games.

TW

Project Manager & Lead Designer

Turner/Time Warner

Aug 2008 - Aug 2011 (3 years)

Project-led Earth Eternal (MMORPG) and advised on other F2P/online titles under the Turner brand. Managed engineering and art teams, led game design for combat balance, game economy, and monetization features, and managed budget, marketing, and brand awareness for the Japan release of Ikimonogatari MMORPG.

MI

Advisor

MindblownLabs

Advisor for Thrive n’ Shine focused on finance education.

Education

Degrees, certifications, and relevant coursework

Academy of Art logoAA

Academy of Art

Motion Pictures and Television

Activities and societies: Active in student politics and clubs; including fencing team, improv club, and student government.

Studied Motion Pictures and Television with a minor in Screenwriting at the Academy of Art. Participated in student politics and clubs, including the fencing team, improv club, and student government.

Tech stack

Software and tools used professionally

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