I’m a 3D Character Animator and Motion Designer with 15+ years of experience across Eastern Europe’s large CG teams. I specialize in character, camera, and object animation—especially facial animation and lipsync—and I enjoy building clear, production-ready workflows.
Over my career, I developed and implemented CG pipeline solutions to increase team productivity. I’ve handled full-cycle production for games, ads, cartoons, and feature/documentary series, and I can work alone, in a team, or lead a team.
Most recently, I developed a VR CGI animation pipeline for 8k VR animation videos, from scratch to production-ready, including character setup, mocap recording adoption, and Unreal Engine 5.5 visualization. I bring practical motion-capture processing, particle FX, and physical simulation experience to every project—while keeping the work efficient and dependable.
