At Lakshya Digital, I modeled and textured key hero props for Helldivers 2, including the Hellbomb and Tesla Tower, so they fit seamlessly into the game world.
For Formula One (F1), I modeled assets, set up PBR materials in Unreal Engine, created their textures, and contributed environment art. On Death Stranding 2, I modeled and textured rocks and cliffs and supported research and technical work on client tools.
For Wonder Woman, I built game-ready assets, tested models in-engine, and created trim sheets and tiling textures to support quality and consistency across the asset set. I also contributed 3D art to PUBG 2.0 and Fateless (Godforge).
Before Lakshya Digital, I modeled and textured props and environments for game production at Incredimate Studio. My work has received client appreciation for Helldivers 2, Death Stranding 2, and Wonder Woman.

