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aizat aizmaAA
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aizat aizma

@aizataizma

3D Animator at Innoveam, delivering 16+ XR, AR, and VR projects and translating engineering specs into real-time Unity environments.

Malaysia
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At Innoveam, I’ve delivered 16+ XR, AR, and VR projects for national energy, government, and GLC clients. I work with clients and SMEs to shape immersive experiences, then translate engineering specs into real-time Unity environments.

I’ve built physics simulations for Unity and captured photogrammetry-based assets for R&D and immersive projects. I also set up a Figma-to-Unity UI exporter and a Google Apps Script tool for sorting and routing asset files.

At Prolific, I produced 3D assets and motion graphics for campaigns including Huawei Nova 5T and Shopee Sales. I also worked on virtual production, including virtual sets in Unreal Engine, green-screen shoots, and projection mapping.

Earlier, I led animation teams and helped establish production pipelines at Hud Hud Media Sdn. Bhd. and Xevetor Sdn. Bhd. At Brainy Bones Studios Sdn Bhd, I co-founded the studio and built pipeline infrastructure, including a modular facial rig system and reusable lighting templates.

Experience

Work history, roles, and key accomplishments

Innoveam logoIN
Current

3D Animator

Jul 2021 - Present (5 years 3 months)

• Delivered 16+ XR/AR/VR projects over 5 years for major national energy, government, and GLC clients, integrating 2D/3D assets into Unity and translating engineering specs into real-time environments
• Built physics simulations (3ds Max, baked into Unity: cloth, fluid, mechanics) meeting VR/AR performance targets of 72–120 fps depending on headset hardware
• Captured photogrammetry-based assets f

Prolific logoPR

Senior 3D Animator

Aug 2019 - Jun 2021 (1 year 10 months)

• Produced high-fidelity 3D assets and motion graphics for major brand campaigns (Huawei Nova 5T, Shopee Sales, JDT J6 Celebration, KL Summit 2019) across the full pre-production to delivery cycle
• Delivered virtual production work spanning photogrammetry-based asset capture, virtual set design in Unreal Engine, green-screen shoots, and projection mapping and immersive screen content
• Troublesho

Hud Hud Media Sdn. Bhd. logoHB

Lead 3D Animator

Mar 2018 - May 2019 (1 year 2 months)

• Led a 6-person cross-functional production team across 3 original IPs within a 12-month schedule
• Established a standard 3D animation pipeline (file structure, render setup, software and plugin selection) used by up to 8 people, cutting ramp-up time for new team members
• Executed modeling, look development, rigging, animation, lighting, simulation, and rendering across all three productions (R

Brainy Bones Studios Sdn Bhd logoBB

3D Generalist | Technical Director

Jun 2014 - Feb 2017 (2 years 8 months)

• Co-founded the studio and built its 3D pipeline from the ground up, serving 6 to 7 people and increasing parallelism
• Developed a modular facial rig system used across 5 characters, cutting face rig setup from a full day for the first character to minutes for each one after
• Created reusable lighting templates adopted studio-wide, cutting scene lighting setup from 30 to 90 minutes down to roug

Jayonik MSC logoJM

3D Modeler

Aug 2014 - Oct 2014 (2 months)

• Modeled and textured assets for the RapidBus Simulator System, one of several freelancers on the project, which went on to win MSC APICTA Awards 2015 for Best of e-Learning

XB

Lead 3D Animator

Xevetor Sdn. Bhd.

Apr 2013 - May 2014 (1 year 1 month)

• Led a 7-person animation team, managing task delegation and milestones
• Rigged roughly 30 vehicles, including 6 main cars with detailed rig setups, plus FumeFX simulations, and directed keyframe and technical animation and performance
• Delivered "GO-3: Elemental Wheels" (modeling, layout, rigging, animation, and rendering) along with promotional videos for Terezza and the Vitagen Healthy Diges

EA

CG Artist | Acting Head of Production

Elite Animation

Jul 2009 - Jun 2010 (11 months)

• Appointed Acting Head of Production for the final 3 months, managing production scheduling for an 8 to 10 person team's TV delivery
• Delivered modeling and animation as primary craft, with supporting work in lighting and rendering
• Calibrated and ran OptiTrack motion capture sessions across 10+ characters with 3 to 4 actors

Education

Degrees, certifications, and relevant coursework

MU

Multimedia University

Bachelor of Creative Multimedia, Film and Animation

2010 - 2013

SC

Selangor International Islamic University College

Diploma in Information Technology (Multimedia), Multimedia

2006 - 2009

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