At Quash, I built the MCP server that lets coding agents drive mobile QA runs, and shipped self-healing test scripts and a document-to-test-case generator that became a product feature. I also redesigned the MongoDB v2 schema and built a load-test harness reporting p50 and p99 latency per module.
I'm building metal-rl-envs, a GPU-resident reinforcement-learning environment engine for Apple Silicon, with hand-written Metal kernels and algorithms including PPO, DQN, and Evolution Strategies. I'm also developing a Pokémon TCG agent for Kaggle using imitation learning, PPO self-play, and decision-time search, and I built a multi-agent coding workflow with specialist subagents and independent reviews.

