At Burny Games, I developed Python and JavaScript automation scripts for the Blender pipeline, reducing repetitive production time. I also created physics-based simulations for in-game and marketing assets.
At Playwind Games, I took full ownership of the creative pipeline, from market analysis and concept ideation through storyboarding, animation, and voiceover. I created character animation and environments for ad creatives.
As a freelancer, I produced end-to-end cinematic trailers for NFT game projects, including environment builds, character animation, VFX, and compositing. I also made advertising videos for product companies.
Across roles at Kevuru Games, Playrix, and Playtika, I created 2D and 3D game marketing assets, animations, and video creatives. I work across motion design and cinematic trailers, and I'm currently learning Houdini for advanced simulations.

