VoodooVO

UI/UX Artist - Gear Fight

Voodoo is a French mobile games developer and publisher, known for popularizing hyper-casual games and since expanding into casual games and apps. The company has achieved billions of downloads worldwide and has a significant global presence.

Voodoo

Employee count: 501-1000

France only
Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.
This position is Paris-based, with relocation support available.
Team
You will be an integral part of a newly established internal studio, a dynamic and focused team dedicated to one of our most promising prototype in scale. This studio is specifically chartered to improve this high-potential game up to the successful and market-ready title it is meant to become.
In this exciting role, your initial focus will be on Gear Fight!, a game that has already demonstrated significant promise and captured our attention with its compelling core mechanics and engaging gameplay. You'll have the opportunity to contribute directly to the growth and refinement of Gear Fight!, leveraging its existing traction to build a truly exceptional player experience. This is a unique chance to join a project with established momentum while still having a significant impact on its future direction within a dedicated and agile studio environment

Role

  • Create and implement UI screens and elements coherent with the game art direction
  • Design UX flow and UI visual assets for mobile game in close collaboration with Game Designers
  • Collaborate with various disciplines to develop game features
  • Utilize feedback from testing to ensure the highest quality outcomes
  • Depending on profile and abilities, contribute to other tasks beyond UI and support the game's development
  • This is a generalist role: both UX Design and Art skills are required
  • Work in a fast-paced environment, with fast iteration time
  • Integrate your work and assets into Unity independently, understand possible technical challenges

  • With this role, you will have a strong impact on the company by contributing daily to important decisions with a senior, multidisciplinary team of passionate and talented people working on one of the most successful Voodoo games.

Profile

  • 3+ years of experience UI art experience for mobilegames
  • 2+ years of UX design experience
  • You are proficient with Unity UI integration tools
  • Ability to use AI tools to speed up prototyping and image creation
  • You can create and support a UX/UI framework library for a game
  • You are proficient with Figma and Photoshop
  • You have experience working remotely
  • You can be proactive, and be able to understand product needs, find and benchmark suitable references
  • Available in the Central European Time Zone (CET +/-2h)

Benefits

  • Competitive salary
  • Premium healthcare (SideCare) for you and your family 100% borne by Voodoo
  • Swile Lunch voucher
  • Gymlib (100% borne by Voodoo)
  • Wellness activities in our Paris office
  • Child daycare facilities (Les Petits Chaperons rouges)

About the job

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Posted on

Job type

Full Time

Experience level

Mid-level
Senior

Location requirements

Hiring timezones

France +/- 0 hours

About Voodoo

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Voodoo's journey began in 2013 when two high school friends, Alexandre Yazdi and Laurent Ritter, decided to channel their passion for technology into creating mobile experiences. They initially founded Studio Cadet in 2012, a services company for websites and mobile applications, before venturing into the gaming world with Voodoo the following year. The early years were a period of learning and adaptation. Their first attempt, a quiz game in France, didn't meet expectations, teaching them valuable lessons about market fit and product strategy. Undeterred, they embraced a new approach centered around rapid prototyping and data-driven decision-making. This shift led to the development of 'hyper-casual games,' a genre Voodoo helped popularize.

The company's breakthrough came in 2016 with the release of Paper.io, a game that quickly amassed over 35 million downloads and attracted numerous studios eager to collaborate. This success marked a turning point, and Voodoo began to experience explosive growth. By 2017, their staff had quadrupled to 80 employees. In May 2018, a significant milestone was achieved when Goldman Sachs invested $200 million in Voodoo, the largest fundraising in the French technology sector since 2015, while Yazdi and Ritter retained control of the company. This investment fueled further expansion, with new offices opening in Montpellier, Strasbourg, and later Berlin. Between 2019 and 2020, Voodoo solidified its position as a leading mobile gaming publisher worldwide, collaborating with over 800 studios and generating substantial revenue. Recognizing the evolving market, Voodoo began to diversify its portfolio, transitioning into hybrid casual games and expanding into apps from 2021 to 2023. Despite new regulations impacting their core business, the company adapted by focusing on core strengths and efficiencies. Today, Voodoo boasts a diverse portfolio, resilient revenue streams, and a global team of around 800 employees, committed to creating iconic mobile games and apps that entertain the world. Their games and apps have surpassed 7 billion downloads as of 2024.

Employee benefits

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Company meals

Provides company meals.

Hackathon

Organizes hackathon events.

Global Summit

Holds global summit events.

Seminars

Offers seminars for employees.

View Voodoo's employee benefits
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Voodoo hiring UI/UX Artist - Gear Fight • Remote (Work from Home) | Himalayas