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Take-Two Interactive Software, Inc. is a leading global developer, publisher, and marketer of interactive entertainment, known for blockbuster franchises like Grand Theft Auto and NBA 2K. The company operates through its renowned labels Rockstar Games, 2K, and Zynga, delivering titles across console, PC, and mobile platforms.
Ghost Story Games is seeking a talented Senior Technical Producer to join us on Judas, the highly anticipated game led by Ken Levine (System Shock 2, BioShock series). Unique in its bold, creative vision, Judas is also built upon novel technology by which the visual world, gameplay, and story unfolds in meaningful, dynamic ways. The result is a significant and personal journey adapted to each player’s experience and offers a new approach to the art and storytelling of video games.
The ideal candidate for this role has owned a major area of production for several PC and/or console titles in the shooter, RPG or strategy genres. They can construct useful schedules with minimal impact to developers and can drive these schedules while identifying issues before they become problems. The candidate must be empathetic with the player, pushing for a quality game experience and translating that drive into efficient and effective pipelines. Experience owning a major area of production or specific features is required for this role. The ability to communicate clearly and build lasting relationships within the team is a must. The senior producer we are looking for is intimately aware of various production methodologies, but also knows when to apply or stray from the beaten path if the situation requires it to get a better outcome.
Own and manage the production and pipeline for the AI Combat Teams, Localization Process, and Analytic Reporting Team across all phases of development.
Plan, schedule, and maintain day-to-day tasking for assigned teams, ensuring alignment across disciplines.
Facilitate communication between departments and provide consistent, transparent project updates.
Forecast and manage resources, scope, and design goals to keep projects on track and within vision.
Proactively identify productivity issues and dependency problems when encountered, and propose and implement solutions for resolution.
Understand and communicate issues facing various types of gameplay, artistic and technical considerations in order to identify and drive solutions within the team.
Comprehend any changes in scope, priority or direction, and holistically understand and articulate the knock-on effects throughout development.
Coordinate with the quality-assurance team to ensure agreed-upon workflow and management of bug databases, including establishment of priorities for resolution of bugs.
A minimum of 5 years’ experience as a Producer.
Outstanding communications, project management and relationship-building skills.
Strong knowledge of the game market and gaming platforms.
Ability to create and maintain project schedules and milestone documentation, monitoring the progress of department milestones and individual tasks against those schedules.
Proven experience producing and managing cross-functional creative development teams and resources while meeting quality and schedule goals.
Familiarity with traditional production-management techniques.
Excellent organizational and prioritization skills, attention to detail, process knowledge and ability to multitask.
Experience with Microsoft Office (emphasis on Excel), Hansoft, Jira, Confluence and other project-tracking and bug-database software.
Excellent communication, collaboration, interpersonal and organizational skills.
Passion for narrative first-person shooters is a plus.
Capacity to make important decisions in highly stressful situations. Capacity to take leadership and maintain an efficient team in emergencies.
WHEN APPLYING FOR THIS POSITION
Please watch the following GDC talk given by Ken Levine: http://www.gdcvault.com/play/1020434/Narrative
Full Time
Salary: 98k-145k USD
Learn more about Take-Two Interactive Software, Inc. and their company culture.
Take-Two Interactive Software, Inc. is a major American video game holding company founded in 1993 by Ryan Brant and headquartered in New York City. The company has established itself as a leading developer, publisher, and marketer of interactive entertainment for consumers across the globe. Take-Two operates through several wholly-owned publishing labels, most notably Rockstar Games, 2K, and Zynga (formerly T2 Mobile Games and Social Point). It also previously operated the Private Division label, which focused on publishing titles from independent developers, before selling it in 2024. The company's diverse portfolio includes some of the most critically acclaimed and commercially successful franchises in the video game industry, such as Grand Theft Auto, Red Dead Redemption, NBA 2K, BioShock, Borderlands, Civilization, and WWE 2K.
Take-Two's products are designed for a wide array of platforms, including console gaming systems like Sony PlayStation and Microsoft Xbox, Nintendo Switch, personal computers, and mobile devices such as smartphones and tablets. The company delivers its interactive entertainment experiences through various channels, including physical retail, digital downloads, online platforms, and cloud streaming services. Over the years, Take-Two has demonstrated significant growth through strategic acquisitions of development studios and intellectual properties. Key acquisitions include BMG Interactive (which formed the basis of Rockstar Games), Firaxis Games, Irrational Games, Socialpoint, Playdots, Nordeus, and Zynga, significantly expanding its presence in the mobile gaming market. The company also holds a 50% stake in the professional esports organization, NBA 2K League. As of early 2025, Take-Two Interactive is recognized as one of the largest publicly traded game companies globally. The company's common stock is publicly traded on the NASDAQ under the ticker symbol TTWO.
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5000+ employees
1993
Strauss Zelnick
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