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Nimble Giant EntertainmentNE

Technical Animator (Rigging)

Nimble Giant Entertainment is a leading Latin American game development studio, creating innovative multiplayer shooters and strategy games for PC and consoles since 2002.

Nimble Giant Entertainment

Employee count: 51-200

United States only

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Nimble Giant Entertainment is looking for a full-timeTechnical Animator (Rigging Focus)to join our Art Development team.

We are seeking a highly skilled Technical Animator with strong expertise in rigging and deformation systems, capable of building high-quality, production-ready character rigs for AAA game development. This role is key to enabling animators to deliver top-tier performances while ensuring technical robustness and efficiency across the animation pipeline.

You will work closely with Animation, Character Art, and Engineering teams to develop and maintain rigs, tools, and workflows, acting as a bridge between artistic needs and technical constraints.

Responsibilities

  • Design, build, and maintain high-quality character, weapon, props and creature rigs for real-time applications.

  • Develop and refine skinning, deformation systems, and blend shape setups to achieve high visual fidelity.

  • Collaborate with Animators to ensure rigs are intuitive, efficient, and production-ready.

  • Work with Character Artists, Modelers, and Engineers to integrate assets seamlessly into the game engine.

  • Implement and support rigs inside Unreal Engine, ensuring compatibility with animation systems and gameplay requirements.

  • Utilize Animation Blueprints to support animation logic, blending, and state machines when needed.

  • Create and maintain rigging tools and pipeline solutions (primarily in Maya or similar DCCs) to improve team efficiency.

  • Support and troubleshoot issues related to rigs, skinning, and animation workflows.

  • Contribute to the evolution of the animation pipeline, identifying opportunities for improvement and optimization.

  • Act as a point of contact for rigging-related technical challenges across the team.

Requirements

  • Strong expertise in rigging, skinning, and deformation systems for characters and creatures.

  • Hands-on experience with Unreal Engine animation pipeline, including Animation Blueprints.

  • Solid understanding of the full 3D art pipeline (modeling, rigging, skinning, export, integration).

  • Experience building and maintaining custom rigging tools and workflows.

  • Experience with 3D DCC tools (Maya preferred) for rig creation and tool development.

  • Understanding of real-time constraints and optimization for game development.

  • Familiarity with physics-based systems (cloth, hair, secondary motion rigs).

  • Basic to intermediate knowledge of programming/scripting (Python, C#, or C++).

  • Strong problem-solving skills and ability to collaborate with multidisciplinary teams.

  • Fluency in English and Spanish (written and spoken).

Nice to Have

  • Experience working on AAA game productions.

  • FPS / First-person weapon pipeline experience.

  • Experience with procedural rigging systems or modular rig setups.

  • Familiarity with control rigs in Unreal.

  • Knowledge of mocap cleanup / retargeting pipelines.

  • Experience supporting large animation teams in production environments.

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WHAT WE OFFER

ExcellenceExcellence is one of our core drivers. Not only in the products we deliver, but also in the way we do things.

Continuous learningIn order to be on top of the game, we always encourage our employees to keep updating and deepening their know how.

FlexibilityWe aim to always work in a fun and relaxed environment.

Working remotely is an option.

Inclusion and DiversityWe want a diverse talent team and would like to encourage ethnicities, gender, age, and disabilities communities with a strong interest in developing themselves in the videogame industry to join us.

ABOUT US

We are Nimble Giant, a game development studio founded in 2002 in Argentina. With offices in Perú, Chile, Spain and Uruguay, Nimble Giant Entertainment (Formerly NGD Studios) is one of the leading developers of PC and console games studios in Latin America. Our first major release, Champions of Regnum, was the first commercial MMORPG made in the region. The studio's most popular titles also include Star Trek: Infinite, a grand strategy in which each player can create their own story, Master of Orion, a remake of the classic strategy game, and Quantum League, an innovative arena shooter with time-traveling mechanics.
In 2020 we become part of Saber Interactive.

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About Nimble Giant Entertainment

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Through groundbreaking technology and a relentless drive for innovation, Nimble Giant Entertainment is revolutionizing the gaming landscape from its hub in Latin America. Founded in 2002, the studio has consistently pushed the boundaries of interactive entertainment, marking its place in history by developing the first commercial MMORPG in the region, 'Champions of Regnum'. This pioneering spirit is a core tenet of the company, which has since expanded its technological prowess into creating critically acclaimed titles that challenge conventional gameplay mechanics. At the forefront of their innovation is a deep expertise in Unreal Engine, which they leverage to build visually stunning and deeply engaging worlds. The studio's commitment to technological advancement is not just about creating beautiful games, but about architecting entirely new experiences for players.

A key example of their innovative approach is 'Quantum League', a multiplayer arena shooter that introduces a mind-bending time-travel mechanic, allowing players to team up with their past selves. This required the development of complex proprietary systems to manage multiple timelines and character states simultaneously, a feat of engineering that showcases their technical leadership. Furthermore, their collaboration with Epic Games on 'Fortnite Creative' demonstrates their ability to contribute to and enhance one of the world's largest gaming platforms, working on features and content that empower millions of creators. As part of Saber Interactive, Nimble Giant continues to expand its technological horizons, tackling AAA strategy games like 'Star Trek: Infinite' and other unannounced projects that promise to further disrupt the industry. Their focus remains squarely on leveraging cutting-edge technology to deliver novel, high-quality gaming experiences to a global audience, solidifying their reputation as a powerhouse of innovation.

Employee benefits

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Work from anywhere

Empowering our team members to work from anywhere in the world.

Flexible Work Schedule

We champion the concept of a flexible work schedule, empowering our team members.

Great Place to Work Certified

Obtained for the third year in a row the Great Place to Work certification, reflecting a commitment to a positive work environment.

Training and Professional Development

We are deeply committed to the well-being of our Giants by placing a strong emphasis on training and professional development opportunities.

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