At Jam City, we are at the forefront of revolutionizing mobile entertainment through groundbreaking technology and creative excellence. Our journey began in 2010, co-founded by Josh Yguado, Chris DeWolfe, and Aber Whitcomb, with a vision to connect the world through unique and deeply engaging mobile games. We pride ourselves on being a creative powerhouse, developing some of the highest-grossing and most enduring mobile games that captivate tens of millions of players globally. Our commitment to innovation is evident in our approach to game development, where we leverage cutting-edge data science and audience insights to craft immersive, narrative-rich experiences. This has allowed us to generate over $4 billion in aggregate lifetime bookings and achieve nearly 1.5 billion game downloads across our diverse portfolio.
Our technological advancements extend to key areas like storytelling and data analytics, enabling us to create high-quality games designed for long-term engagement and revenue generation. We've successfully partnered with major Hollywood studios like Universal, Disney, and Warner Bros. Games to bring iconic entertainment brands to life on mobile platforms. A prime example of our innovative prowess is the popular RPG game 'Harry Potter: Hogwarts Mystery,' which quickly became the #1 game in over 40 countries upon its launch and has since generated over $500 million in bookings. Similarly, our original franchises like 'Cookie Jam' and 'Panda Pop' have achieved phenomenal success, with 'Cookie Jam' alone generating over $1 billion in lifetime bookings. We continually explore new frontiers, such as the launch of an AI tool for generating video snippets and venturing into the blockchain gaming space with titles like 'Champions: Ascension,' aiming to create immersive metaverse experiences. With nine studios strategically located across the United States, Canada, South America, and Europe, our global team is dedicated to pushing the boundaries of mobile gaming and delivering unparalleled entertainment to a worldwide audience.