At CCACVI, I completed an internship developing Node.js/TypeScript services and REST APIs for water monitoring. I worked on aggregating business data and putting services into production with PM2.
I also contributed to a mobile prototype using React Native and Expo.
At École 42, I completed CUBE3D, a 3D raycasting engine with a camera, textures, movement, collisions, map parsing, and memory management. I also worked on 2D and online game projects.
My personal game projects include ON STAJ, an advanced Unity/C# rhythm-game prototype, along with 2D and FPS prototypes. Before my development training, I worked in administration, accounting, and team coordination at Terres des Templiers and CCE SNCF.

