Sanya Shankar
@sanyashankar
I’m a UX Designer focused on intuitive digital experiences and clear design systems.
What I'm looking for
I’m a versatile designer dedicated to making digital products feel more intuitive, with a strong focus on visual clarity and consistent design patterns. I bridge creative concepts and functional execution by using AI-assisted workflows to keep ideas grounded in build-ready UX.
In my recent UX Designer role at Sloppy Studios, I defined user flows, interaction logic, and instructional modules for immersive experiences, then documented them in Game Design Documentation to streamline production and development. I designed scalable website interfaces using structured design systems and reusable components, and built functional prototypes.
I also led UI iteration for a PC sandbox game and a VR training simulation, completing 200+ iterations in Unity while establishing clear visual hierarchy and scalable interface patterns. For an upcoming modular building experience, I refined onboarding and early user journeys to improve clarity and ease of use.
Through multiple academic internships, I shaped gameplay loops, interaction flows, and puzzle mechanics for a narrative-driven VR prototype, iterating on 5+ level layouts and creating 50+ 3D/2D assets (Blender, Substance Painter). I’ve also prototyped spatial interactions in Blender, developed interaction flows for a VR museum experience, and supported design consistency through 100+ graphic assets for TEDxAIIMSPatna.
Experience
Work history, roles, and key accomplishments
UX Designer
Sloppy Studios
Sep 2025 - Dec 2025 (3 months)
Defined user flows, interaction logic, and instructional modules for immersive experiences, then documented them in Game Design Documentation to streamline production. Designed a scalable, reusable web interface and iterated on PC sandbox and VR training UIs, completing 200+ Unity iterations to establish clear visual hierarchy and interface patterns.
UX Design Intern
Thorr Collective
Jan 2025 - Jun 2025 (5 months)
Designed gameplay loops, interaction flows, and puzzle mechanics for a narrative-driven VR prototype, improving progression clarity and engagement. Iterated on 5+ level layouts and created 50+ 3D/2D assets in Blender and Substance Painter, refining interactions through rapid Godot playtesting.
XR Design Intern
Invoxel Technologies
May 2024 - Jul 2024 (2 months)
Produced interaction flows and prototypes for a VR museum experience, focusing on usability and learnability. Created Figma prototypes and Blender-based greyboxing/spatial interactions, including keyframed animation, to support VR interaction testing.
Graphic Design Intern
TEDx AIIMS Patna
May 2022 - Aug 2022 (3 months)
Designed 100+ visual assets for event branding, including posters, thumbnails, newsletters, and presentation graphics. Managed rapid turnaround requests while maintaining consistent visual language across deliverables.
Education
Degrees, certifications, and relevant coursework
Indian Institute of Technology, Jodhpur
Master of Design (M. Des.), XR Design
2023 - 2025
Grade: CGPA 8.43
Completed an M.Des. in XR Design (CGPA 8.43) at IIT Jodhpur between 2023 and 2025.
College of Art, Delhi University
Bachelor of Fine Arts, Applied Art
2019 - 2023
Grade: CGPA 8.28
Completed a B.F.A. in Applied Art (CGPA 8.28) from 2019 to 2023.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
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