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Sanya ShankarSS
Looking for a job

Sanya Shankar

@sanyashankar

I’m a UX Designer focused on intuitive digital experiences and clear design systems.

India
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What I'm looking for

I’m looking for a role where I can design intuitive, visually clear UX with consistent design patterns—especially for immersive products. I want to use AI-assisted workflows to move from concepts to functional execution, and keep onboarding and user journeys crystal clear.

I’m a versatile designer dedicated to making digital products feel more intuitive, with a strong focus on visual clarity and consistent design patterns. I bridge creative concepts and functional execution by using AI-assisted workflows to keep ideas grounded in build-ready UX.

In my recent UX Designer role at Sloppy Studios, I defined user flows, interaction logic, and instructional modules for immersive experiences, then documented them in Game Design Documentation to streamline production and development. I designed scalable website interfaces using structured design systems and reusable components, and built functional prototypes.

I also led UI iteration for a PC sandbox game and a VR training simulation, completing 200+ iterations in Unity while establishing clear visual hierarchy and scalable interface patterns. For an upcoming modular building experience, I refined onboarding and early user journeys to improve clarity and ease of use.

Through multiple academic internships, I shaped gameplay loops, interaction flows, and puzzle mechanics for a narrative-driven VR prototype, iterating on 5+ level layouts and creating 50+ 3D/2D assets (Blender, Substance Painter). I’ve also prototyped spatial interactions in Blender, developed interaction flows for a VR museum experience, and supported design consistency through 100+ graphic assets for TEDxAIIMSPatna.

Experience

Work history, roles, and key accomplishments

SS

UX Designer

Sloppy Studios

Sep 2025 - Dec 2025 (3 months)

Defined user flows, interaction logic, and instructional modules for immersive experiences, then documented them in Game Design Documentation to streamline production. Designed a scalable, reusable web interface and iterated on PC sandbox and VR training UIs, completing 200+ Unity iterations to establish clear visual hierarchy and interface patterns.

TC

UX Design Intern

Thorr Collective

Jan 2025 - Jun 2025 (5 months)

Designed gameplay loops, interaction flows, and puzzle mechanics for a narrative-driven VR prototype, improving progression clarity and engagement. Iterated on 5+ level layouts and created 50+ 3D/2D assets in Blender and Substance Painter, refining interactions through rapid Godot playtesting.

IT

XR Design Intern

Invoxel Technologies

May 2024 - Jul 2024 (2 months)

Produced interaction flows and prototypes for a VR museum experience, focusing on usability and learnability. Created Figma prototypes and Blender-based greyboxing/spatial interactions, including keyframed animation, to support VR interaction testing.

Education

Degrees, certifications, and relevant coursework

Indian Institute of Technology, Jodhpur logoIJ

Indian Institute of Technology, Jodhpur

Master of Design (M. Des.), XR Design

2023 - 2025

Grade: CGPA 8.43

Completed an M.Des. in XR Design (CGPA 8.43) at IIT Jodhpur between 2023 and 2025.

College of Art, Delhi University logoCU

College of Art, Delhi University

Bachelor of Fine Arts, Applied Art

2019 - 2023

Grade: CGPA 8.28

Completed a B.F.A. in Applied Art (CGPA 8.28) from 2019 to 2023.

Tech stack

Software and tools used professionally

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