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@santiagoguzman
Software engineer with 3 years of experience in backend development.
I am a dedicated Software Engineer with three years of experience specializing in C++ and backend development. My expertise lies in building scalable, high-performance systems, and I thrive in fast-paced, production-critical environments. I have a strong foundation in debugging complex issues, optimizing systems for reliability, and contributing across the full software lifecycle, from deployment to support.
Currently, I am pursuing a Bachelor of Science in Computer Science at Full Sail University, expected to graduate in 2025. My internship at Private Identity LLC allowed me to prepare data for machine learning pipelines and assist in system setup for development environments. I also contributed to front-end development, bug fixing, and test case creation, gaining hands-on experience with software testing and core computer science principles.
In my role as a Junior Software Engineer at Geometric Progress LLC, I developed and refined 3D geospatial and simulation software solutions. I designed high-performance algorithms for structural dynamics and collaborated with cross-functional teams to enhance software reliability and efficiency. My projects include a first-person shooter game using Unity and C#, and a classic Snake game in C++ that features dynamic difficulty adjustments.
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Work history, roles, and key accomplishments
Geometric Progress LLC
Sep 2021 - Sep 2022 (1 year)
Worked on projects involving 3D geospatial software and game development. Developed a first-person shooter game and a classic Snake game, focusing on optimization and user experience.
Private Identity LLC
Oct 2021 - Nov 2021 (1 month)
Prepared data for machine learning pipelines and assisted in system setup for development environments. Contributed to front-end development, bug fixing, and test case creation.
Degrees, certifications, and relevant coursework
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