At The Gang, I own the full level design pipeline, taking maps from concept layouts and graybox blockouts through asset dressing and polish. I design layouts and core mechanics for commercial metaverse, Roblox, and multiplayer projects.
I also turn creative briefs into interactive prototypes and UI wireframes, and write game design documentation for Roblox and UEFN sandbox experiences. Rapid iteration helps me adjust layouts during active client meetings.
Before that, at Inlogic Software, I pitched and designed gameplay systems and loops for casual and hyper-casual mobile titles. I also created design documentation, in-game copy, and quest structures.
I’ve mentored and onboarded junior designers and interns at The Gang, and integrated Claude and Meta AI into development workflows for scripting, logic validation, and design iteration.

