I'm developing sound and gameplay systems and composing music for the ongoing game project Darkness I Walked.
For Stay, I developed a video game and implemented its sound system for a live multichannel electronic music and video game performance, collaborating with composers and visual artists.
I also composed and developed an immersive sound walk and an ambisonics and video projection installation at an artist's residency at Laidi Manor. My sound design studies are at FH Joanneum University of Applied Sciences, following a Bachelor's in Electronic Music Composition.

