At Spoilz, I design interfaces for Ilmi World, a children’s learning game, and Jackaroo, a digital board game. For Ilmi World, I designed FTUE onboarding, co-op multiplayer flows, navigation architecture, and a component-based design system in Figma.
At iLogos, I designed UI/UX for four shipped games across strategy, card, and sports genres. My work included revamping Rambo Strike Force’s live 4X mobile strategy experience and adapting Gods Unchained from web to mobile.
At Leap Gaming, I designed interfaces for four sports games and created a cross-game tournament feature for multiple live titles. As a freelancer, I delivered end-to-end design for landing pages, e-commerce platforms, and mobile apps.

