At Corporación Televicentro, I develop and operate real-time AR/VR graphics and virtual production environments for live television. I use Unreal Engine 5 and Ross Voyager to bring graphics and virtual environments into broadcast workflows.
For Televicentro’s 2025 election coverage, I worked on developing and operating the AR and virtual production systems. I created Blueprint logic for dynamic election graphics, integrated DataLinq data, and prepared the virtual environment for live broadcasts.
For the 2025 Papal Conclave special coverage, I transformed 3D assets into broadcast-ready environments of the Sistine Chapel and St. Peter’s Square. I assembled the scenes, configured materials and lighting, and created animated virtual camera movements.
For Televicentro and Deportes TVC’s 2026 FIFA World Cup coverage, I developed, integrated, and operated the Ross Voyager system for live match coverage and La Jornada. I also worked as a Backend Developer at PIXDEA, developing MySQL databases and REST APIs using AWS services.

