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Joaquín Caffera

@joaquncaffera

Game developer at Pomelo Games who shipped Outlanders and Outlanders 2 across Apple Arcade, Steam and Nintendo Switch.

Uruguay
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At Pomelo Games, I developed gameplay systems and production features for two commercially released city-building games on Apple Arcade, Steam and Nintendo Switch. For Outlanders 2, I designed and implemented the complete Wwise integration with the audio designer.

I also built Unity Editor tools to streamline artists’ and game designers’ workflows, and investigated CPU and rendering bottlenecks with Unity Profiler to improve frame stability. My work included custom shaders and adapting gameplay and UI systems for Steam and Nintendo Switch releases.

Before Pomelo Games, I led a three-person development team at HandSoft S.A., delivering mobile, backend and frontend solutions for multiple clients. I developed cross-platform iOS and Android applications with Xamarin, backend services with .NET Core and REST APIs, and web applications with React.

Experience

Work history, roles, and key accomplishments

PG
Current

Game Developer

Pomelo Games

Apr 2021 - Present (5 years 7 months)

Developed gameplay systems and production features for two commercially released city-building games on Apple Arcade, Steam, and Nintendo Switch. Designed and implemented the complete Wwise integration for Outlanders 2, built custom Unity Editor tools, and resolved CPU and rendering bottlenecks using Unity Profiler.

HS

Technical Lead & Full-Stack Developer

HandSoft S.A.

May 2017 - Apr 2021 (3 years 11 months)

Led a 3-person development team delivering mobile, backend, and frontend solutions for multiple clients. Designed and developed cross-platform mobile applications using Xamarin, built backend services with .NET Core and REST APIs, and developed web applications using React.

IL

Developer

ISA Ltd

Aug 2016 - Mar 2017 (7 months)

Contributed to the development, testing, and maintenance of enterprise software applications. Worked collaboratively within the development team to implement new functionality and resolve defects.

Education

Degrees, certifications, and relevant coursework

Coursera logoCO

Coursera

Epic Games Game Design Professional Certificate, Game Design

Pursuing the Epic Games Game Design Professional Certificate on Coursera, with Unreal Engine Fundamentals currently in progress.

University of Colorado System logoUS

University of Colorado System

C++ & Unreal Engine, Computer Science

Completed a C++ and Unreal Engine specialization on Coursera, covering C++ programming and Unreal Engine development.

Universidad de la República (Udelar) logoUU

Universidad de la República (Udelar)

Computer Systems Analyst, Computer Engineering

Completed a Computer Systems Analyst program in 2022. Also completed coursework toward a B.Sc. in Computer Engineering, which was not completed.

BI

BIOS

Sound Design Certificate, Sound Design

Earned a Sound Design Certificate in 2011.

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