At Pomelo Games, I developed gameplay systems and production features for two commercially released city-building games on Apple Arcade, Steam and Nintendo Switch. For Outlanders 2, I designed and implemented the complete Wwise integration with the audio designer.
I also built Unity Editor tools to streamline artists’ and game designers’ workflows, and investigated CPU and rendering bottlenecks with Unity Profiler to improve frame stability. My work included custom shaders and adapting gameplay and UI systems for Steam and Nintendo Switch releases.
Before Pomelo Games, I led a three-person development team at HandSoft S.A., delivering mobile, backend and frontend solutions for multiple clients. I developed cross-platform iOS and Android applications with Xamarin, backend services with .NET Core and REST APIs, and web applications with React.

