Iris NIA
@irina_novikova
UI/UX Artist with 10+ years crafting player-focused mobile game interfaces and Unity-ready design systems.
What I'm looking for
I’m a UI/UX Artist with 10+ years of experience designing and delivering player-focused game assets and interfaces for live mobile titles. I excel at owning the full UI/UX production cycle — from wireframes and prototyping to design systems and production-ready assets for Unity implementation.
I’m KPI-driven and focused on measurable outcomes: I’ve driven improvements in usability, production efficiency, and player retention through close collaboration with game design, product, and development teams. In Primal Legacy, I owned UI systems and visual style direction under real production constraints—reducing UI production time by more than 30% and increasing player retention by at least 17%.
Across LiveOps and feature delivery, I create and maintain UI Kit–ready assets, iterate rapidly based on player data and KPIs, and ensure seamless cross-team alignment. I’ve also mentored junior artists and improved production workflows, helping teams deliver high-frequency updates without sacrificing visual consistency or technical requirements.
Experience
Work history, roles, and key accomplishments
Senior 2D / UI Artist
Heimdall Games
Jan 2025 - Present (1 year 5 months)
Owned UI/UX development from concepts to launch, ensuring clear visual hierarchy and usable mobile interfaces. Delivered production-ready 2D assets integrated with Unity and iterated on features using player data and KPIs.
Senior 2D / UI Artist
Plarium and Product Madness
Jan 2023 - Jan 2025 (2 years)
Designed and owned UI systems tied to gameplay and product KPIs, improving player engagement and retention. Created and maintained assets for live features and high-frequency LiveOps updates while coordinating end-to-end with product, UX, and development teams.
Senior 2D Artist
Veraxen
Jan 2021 - Jan 2023 (2 years)
Developed visual style and UI assets across multiple game features, maintaining consistency through frequent updates. Optimized production workflows for Unity implementation and mentored junior artists to reduce iteration cycles.
Lead Artist
Gismart
Jan 2020 - Jan 2021 (1 year)
Defined art direction for mobile projects and led the art team through full production cycles. Built production pipelines with task assignment and documentation to streamline delivery and improve cross-team alignment.
Concept Artist
Belka Games
Jan 2018 - Jan 2020 (2 years)
Created characters, environments, and UI concepts with a focus on gameplay clarity for pre-production. Produced storyboards and visual prototypes to support early decision-making.
Senior 2D Artist
Playtika and Synesis
Jan 2017 - Jan 2018 (1 year)
Produced live-game visual elements (characters, scenery, objects, vehicles, textures, clothing) and delivered concept art and storyboards within established styles. Created sketches, texturing, and game-specified art assets to match production requirements.
Education
Degrees, certifications, and relevant coursework
Belarusian State University
Bachelor of Arts, Design & Architecture
2005 - 2010
Earned a Bachelor of Arts in Design & Architecture at Belarusian State University from 2005 to 2010.
Art School
2000 - 2005
Completed art school training from 2000 to 2005.
Availability
Location
Authorized to work in
Portfolio
behance.net/AchlysSocial media
Job categories
Skills
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