At Pisarv Technologies, I modelled and textured 250+ production-ready hard-surface assets across consumer electronics, wearables, and lifestyle categories. I took assets from initial modelling through to optimised, render-ready output.
I built high-fidelity models from 2D references in Maya, meeting polygon and UV specifications for rendering and AR. I also developed PBR textures and lookdev in Substance 3D Painter, using Photoshop for texture refinement and final compositing.
I produced product renders and marketing animations with Blender Cycles, and rigged and animated assets in Maya and Blender for AR demos and marketing use. I prepared handoff documentation to support integration across development and client teams.
At Amazon, I modelled products for its 3D/AR shopping feature and applied UV unwrapping and LOD optimisation for web and mobile AR. At Civom, I modelled and refined furniture and architecture product designs in Blender and Maya.

