Ganesh Ravichandran
@ganeshravichandran1
Dynamic 3D Generalist with expertise in animation and visual effects.
What I'm looking for
I am a dynamic 3D Generalist with nearly 4.5 years of multifaceted experience in 3D Animation and visual effects, as well as a Game Artist. My commitment to delivering innovative solutions in creative projects is backed by proven expertise in industry-standard software such as Unreal Engine, Autodesk Maya, and Blender. I thrive on the challenge of creating captivating visual content that resonates with audiences.
Throughout my career, I have had the privilege of working with talented teams at Tawasol Games, Blank Media, and SBM Studios. My roles have involved creating visually captivating assets and environments for gaming projects, animating 3D characters for multimedia projects, and developing 3D assets for films and animations. Each experience has significantly contributed to my growth in modeling, texturing, and animation, allowing me to blend artistic vision with technical skill effectively.
I am eager to contribute to a dynamic team while embracing new challenges in a respected organization. My strong foundation in both technical and artistic aspects drives my continuous pursuit of skill enhancement and professional growth.
Experience
Work history, roles, and key accomplishments
Technical Artist
Tawasol Games
Jan 2024 - Present (1 year 5 months)
As a 3D Generalist, I focused on creating visually captivating assets and environments for various gaming projects. This role involved collaborating with other artists and designers to ensure the visual style aligned with the creative vision of the games.
3D Generalist & 3D Animator
Blank Media
Apr 2022 - Present (3 years 2 months)
During my tenure, responsibilities included creating and animating 3D characters and assets for various multimedia projects. This position required a blend of artistic vision and technical skill, ensuring all elements aligned with the overall project goals.
3D Generalist
SBM Studios
Jan 2021 - Present (4 years 5 months)
At SBM Studios, my role involved working as a 3D Generalist where the creation of 3D assets for films and animations was a primary focus. The position allowed for the development of a diverse skill set, ranging from modeling to texturing and lighting.
Education
Degrees, certifications, and relevant coursework
Shah and Anchor Kutchhi Polytechnic
Diploma, Computer Technology & Programming
Completed a Diploma in Computer Technology & Programming, gaining foundational knowledge in computer systems and programming principles. This program provided a strong technical base for further studies in digital arts.
Maya Academy of Advanced Cinematics
Diploma, 3D Animation & VFX
Pursued a Diploma in 3D Animation & VFX, specializing in industry-standard software like Maya. This program focused on developing skills in 3D modeling, texturing, animation, and visual effects, preparing for a career in creative media.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Job categories
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