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david grantDG
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david grant

@davidgrant1

Principal Concept Artist with 15+ years shaping worlds and leading visual direction from pitch to in-game assets.

United Kingdom
Message

What I'm looking for

I’m looking for a Principal Concept Artist role where I can lead world-building and visual direction—owning pitch decks through final in-game assets and promotional branding—while collaborating closely with cross-functional teams on high-profile XR/AAA projects.

I’m a highly experienced Principal Concept Artist with a 15+ year track record in the games industry, specializing in digital painting, environment design, and world-building for high-profile IPs like Starship Troopers, Harry Potter, and Hitman.

I lead visual direction from initial pitch decks to final in-game assets and promotional branding, and I’ve overseen end-to-end visual production—from inception to DLC—while upgrading visuals for PSVR2 with atmosphere and performance-driven enhancements. Across XR, AAA, and mobile work, I also deliver extensive 2D branding/logos and high-volume storyboard support, including thousands of panels for gameplay storyboards.

Experience

Work history, roles, and key accomplishments

XR Games logoXG

Principal Concept Artist

XR Games

Sep 2019 - Jan 2025 (5 years 4 months)

Led visual world-building concepts and created high-impact pitch decks to define Starship Troopers: Continuum project direction. Oversaw visual aspects from inception through DLC for Zombieland 2 projects and supported PSVR2 graphics upgrades with atmospheric lighting and performance-driven enhancements.

FR

Freelance Concept Artist

Freelance

Sep 2017 - Aug 2019 (1 year 11 months)

Collaborated with Creatives in the Attic on high-tier AAA titles, providing concept support for Hitman 2 and CSR2. Delivered 2D concept contributions aligned to production needs and existing art direction.

Supermassive Games logoSG

Storyboard Artist / Concept Artist

Supermassive Games

Mar 2016 - Sep 2017 (1 year 6 months)

Designed the primary sanatorium environment and characters for The Inpatient and produced over three hours of storyboarded gameplay (thousands of panels). Developed initial pitch storyboards, character designs, and vehicle concepts for Bravo Team.

Codemasters logoCO

Senior Concept Artist

Codemasters

May 2011 - Nov 2015 (4 years 6 months)

Created comprehensive style guides for trailers, environmental concepts, and promotional assets for F1 Online. Produced concept art for Dirt Rally / Overlord-Fellowship of Evil, including UI iconography and vehicle detailing, and supported mobile titles including Boom Tanks and Colin McRae Rally (iOS).

EA Games logoEG

Concept Artist

Sep 2009 - Apr 2011 (1 year 7 months)

Served as an environmental concept artist for Harry Potter and the Deathly Hallows (Parts 1 & 2), creating FX concepts, prop designs, and final in-game loading screens. Delivered high-volume concept art under tight production schedules over a six-month cycle.

Education

Degrees, certifications, and relevant coursework

UH

University of Humberside

Bachelor of Arts (Honours), Graphic Design and Illustration

Grade: 1st Class

Earned a BA (Hons) in Graphic Design and Illustration (1st Class). Received credit for an Art Foundation course from Barnsley School of Art.

Tech stack

Software and tools used professionally

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