david grant
@davidgrant1
Principal Concept Artist with 15+ years shaping worlds and leading visual direction from pitch to in-game assets.
What I'm looking for
I’m a highly experienced Principal Concept Artist with a 15+ year track record in the games industry, specializing in digital painting, environment design, and world-building for high-profile IPs like Starship Troopers, Harry Potter, and Hitman.
I lead visual direction from initial pitch decks to final in-game assets and promotional branding, and I’ve overseen end-to-end visual production—from inception to DLC—while upgrading visuals for PSVR2 with atmosphere and performance-driven enhancements. Across XR, AAA, and mobile work, I also deliver extensive 2D branding/logos and high-volume storyboard support, including thousands of panels for gameplay storyboards.
Experience
Work history, roles, and key accomplishments
Principal Concept Artist
XR Games
Sep 2019 - Jan 2025 (5 years 4 months)
Led visual world-building concepts and created high-impact pitch decks to define Starship Troopers: Continuum project direction. Oversaw visual aspects from inception through DLC for Zombieland 2 projects and supported PSVR2 graphics upgrades with atmospheric lighting and performance-driven enhancements.
Freelance Concept Artist
Freelance
Sep 2017 - Aug 2019 (1 year 11 months)
Collaborated with Creatives in the Attic on high-tier AAA titles, providing concept support for Hitman 2 and CSR2. Delivered 2D concept contributions aligned to production needs and existing art direction.
Storyboard Artist / Concept Artist
Supermassive Games
Mar 2016 - Sep 2017 (1 year 6 months)
Designed the primary sanatorium environment and characters for The Inpatient and produced over three hours of storyboarded gameplay (thousands of panels). Developed initial pitch storyboards, character designs, and vehicle concepts for Bravo Team.
Senior Concept Artist
Codemasters
May 2011 - Nov 2015 (4 years 6 months)
Created comprehensive style guides for trailers, environmental concepts, and promotional assets for F1 Online. Produced concept art for Dirt Rally / Overlord-Fellowship of Evil, including UI iconography and vehicle detailing, and supported mobile titles including Boom Tanks and Colin McRae Rally (iOS).
Served as an environmental concept artist for Harry Potter and the Deathly Hallows (Parts 1 & 2), creating FX concepts, prop designs, and final in-game loading screens. Delivered high-volume concept art under tight production schedules over a six-month cycle.
Concept Artist
Pivotal Games
Apr 2007 - Mar 2009 (1 year 11 months)
Developed technical concepts, environments, and character designs for Conflict: Denied Ops. Produced storyboards and achievement iconography for four unannounced internal IPs.
Education
Degrees, certifications, and relevant coursework
University of Humberside
Bachelor of Arts (Honours), Graphic Design and Illustration
Grade: 1st Class
Earned a BA (Hons) in Graphic Design and Illustration (1st Class). Received credit for an Art Foundation course from Barnsley School of Art.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Job categories
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