I've created Houdini FX for immersive theme park rides, feature films, and commercials at Crater Studio and DigitalKraft Studio. My work includes complex water setups, cloth dynamics, dust, and explosion effects.
I build rigid-body destruction, pyro, particle, water, vellum, and terrain simulations using Houdini DOP systems, VEX, ocean tools, FLIP solvers, Bullet, and heightfields. I'm also familiar with Nuke compositing workflows and render passes.

