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Alvaris FalconAF
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Alvaris Falcon

@alvarisfalcon

I build multiplayer Unity games and live services played by millions.

Malaysia
Message

What I'm looking for

I'm looking to build ambitious mobile, multiplayer, and live-service games where I can own technical decisions, accelerate iteration with AI-assisted workflows, and collaborate closely with distributed teams.

I've built Unity games played by millions, from 10M+ download mobile titles to WebGL games with 9M+ plays. I own client architecture, multiplayer, backend integration, optimization, and the tools that move ideas quickly into playable builds.

At ATK9999 Studios, I set technical direction across full production cycles for MetaRush, Ridiculous Zombieland, and Ridiculous Shooter. I built real-time multiplayer with Photon PUN2 and Fusion, Azure-backed services, a QA Parameter Tuning system, and an in-game NFT minting system that helped secure a $250k Myria development grant.

I've also delivered Unity work for Krikey AI, Wrath Games, Tony Lajuenne and Associates, Game Gurus, Appetizer Mobile, and Miłkai Game Studios. My projects include Barber Chop, with 10M+ downloads, Idle Online Universe with 9M+ plays, and PORTALBALL, which received coverage from the Wall Street Journal, NY Daily News, and USA Today.

I work comfortably across Unity, C#, WebGL, iOS, Android, multiplayer, backend systems, and web development. After more than 10 years collaborating with US and European teams, I bring clear communication, fast iteration, and accountable technical decision-making.

Experience

Work history, roles, and key accomplishments

AS
Current

Tech Lead

ATK9999 Studios

Dec 2021 - Present (4 years 9 months)

Set the overarching technical direction for the studio, guiding co-founders and developers through full production cycles from concept to live service. Owned all engineering decisions across client, backend, and multiplayer systems.

Education

Degrees, certifications, and relevant coursework

US

University College of Technology Sarawak

Mobile Game Development

Served as a Board of Study member for the Mobile Game Development course, contributing to the academic direction and industry relevance of the program.

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