At FrameZi Studios, I create 3D animated scenes in Unreal Engine from pre-production videos, storyboards, and scene instructions. I dress environments, refine lighting and cameras, and adapt motion-capture animation to match planned shots.
As a freelance 3D Modeling and Texturing Artist, I modeled and textured gaming assets and created characters for 3D printing. In the 24 FPS 3D Animation Challenge, I contributed to modeling, texturing, lighting, and animation for a remake that received a Special Jury Mention.

