Adam Ossama
@adamossama
Aspiring Mechatronics Engineer with a passion for robotics and game development.
What I'm looking for
I am currently pursuing a Bachelor of Science in Mechatronics, Robotics, and Automation Engineering at the German University in Egypt. My academic journey has been complemented by hands-on experience in various engineering roles, where I have developed a strong foundation in both technical and leadership skills. As the Vice President of the High-Energy Physics & Accelerators Society, I co-founded a student-led initiative that focuses on nuclear and particle physics, where I have organized workshops and collaborated with esteemed researchers.
My internship as a Mechatronics Engineer at Eagle Chemicals allowed me to contribute to significant improvements in packaging efficiency through the integration of industrial robots. Additionally, my role as a Body Design Engineer with GUC Innovators has honed my design and testing skills, ensuring compliance with safety and performance standards. I have also ventured into game development, where I designed and developed engaging 2D games, showcasing my creativity and technical prowess.
Experience
Work history, roles, and key accomplishments
Vice President
High-Energy Physics & Accelerators Society (HEPAS)
Oct 2023 - Present (1 year 7 months)
Co-founded and co-lead a student-led initiative focused on nuclear and particle physics, accelerator technology, and detector systems. Organized technical workshops on LabVIEW for instrumentation control, and Python for detector data analysis.
Body Design Engineer
GUC Innovators
Oct 2022 - Present (2 years 7 months)
Led the design and testing efforts for car body components, ensuring compliance with safety, performance, and regulatory standards. Collaborated with team members to develop innovative solutions for hinges, door handles, windows, and seals using software like Rhino & SolidWorks.
Mechatronics Engineer
Eagle Chemicals
Jul 2023 - Sep 2023 (2 months)
Supported the integration of new industrial robots and conveyor systems to automate the packaging phase. Utilized RoboDK to simulate and optimize robotic cell layouts, ensuring spatial feasibility and maximum throughput.
Game Developer
Vector Game Studios
Sep 2022 - Jun 2023 (9 months)
Designed and developed 2D games using Unity and C#, gaining hands-on experience in game mechanics and physics. Created immersive cutscenes using Unity Timeline to enhance storytelling and player engagement.
Education
Degrees, certifications, and relevant coursework
Adam hasn't added their education
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