At Ubisoft, I collaborated with development, product, and design teams to evaluate feasibility, usability, and technical scoping for game releases. I tested edge cases and user flows, and translated QA feedback into backlog items and bug reports.
My product management experience includes working across the end-to-end product lifecycle, from user and market validation through prototyping, prioritization, roadmaps, and backlogs. I use frameworks such as RICE and MoSCoW to support prioritization.
I also use generative AI and low-code platforms to support research, synthesize user insights, and develop functional product concepts. My product analysis work includes examining market trends, competitor offerings, user psychology, and product differentiators.

