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SoulboundSO

Video Game Content Designer (Contract, Part-Time)

Soulbound is a London-based game studio developing a browser-based pixel art MMORPG that blends Web3 technology with classic MMO gameplay, featuring roguelike combat and a player-driven economy.

Soulbound

Employee count: 11-50

United Kingdom only

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Soulbound (https://soulbound.game/) is a top-down pixel art MMO launching on Steam. We've had over 1 million players on browser and have completely rebuilt the game for PC — new engine, new progression system, new narrative framework. We're a remote team of ~20 building something ambitious.
We're looking for Video Game Content Designers — creative, hungry people who want to build content for a live game that reaches millions of players.

This is an entry-level role so we don't specify a degree subject, your age, or your background. We care about three things:

1. You've made stuff.

You have a portfolio of something you've created. D&D campaigns, Magic: The Gathering events, mods, short films, game jams, fan fiction, tabletop scenarios, art projects — anything. If you've never created anything, this isn't the role for you.

2. You're a gamer.

Not casual — you play RPGs, MMORPGs, indie games. You care about questing, narrative, story, and game design. You understand what makes a good quest, a compelling loop, an interesting encounter. Games like World of Warcraft, RuneScape, and classic top-down RPGs excite you.

3. You can learn fast and take feedback.

You can demonstrate strong critical thinking. You know how to take feedback, iterate, and improve.

What You'll Actually Do:

You'll build content for Soulbound using the most advanced content creation systems in the indie MMO space. Our tooling lets you build quests in seconds that appear in the game in real time. Within your first few days, you'll be creating content — not making coffees.

    • Design and build quests, encounters, and narrative content using our proprietary systems
    • Propose content ideas and pitch them to leadership
    • Receive direct feedback from the creative director and leadership team
    • Iterate rapidly — our systems update in real time, so you'll see your work live immediately
    • Learn to write proposals and present ideas professionally .

What This Is (And What It Isn't):

This is your foot in the door in the games industry. You'll build a real portfolio working on a live game with a proven player base. You'll learn how to create, pitch, and ship content at pace. You'll get direct access to studio leadership. This is not a high-paying role. This is an entry level role — you're here to learn, build, and prove yourself. The games industry is brutally competitive to break into and this is a way in.

Requirements

  • A portfolio of creative work — games, mods, campaigns, events, writing, art, anything that shows you can create and deliver,
  • A genuine passion for gaming — particularly RPGs, MMORPGs, indie games, and top-down/pixel art games.
  • Strong academic record or demonstrable critical thinking ability — university students, recent graduates, or postgrads preferred, but not required if you can demonstrate capability.
  • Self-motivated and proactive — you don't wait to be told what to do.
  • Thick skin — you can take direct, sometimes brutal feedback and use it to improve.
  • Available to commit meaningful hours — this isn't a "check in once a week" role.

Nice to Have:

Experience with game design tools (any engine, modding tools, or level editors),

Knowledge of pixel art or top-down game aesthetics,

Experience running D&D campaigns, tabletop RPGs, or organising gaming events,

Familiarity with game design concepts (progression, quest design, encounter design, narrative)

Benefits

  • Build a real portfolio on a live game with 1M+ players
  • Direct access to studio founder and creative leadership
  • Learn professional game design workflows — proposals, pitches, iteration
  • Work with cutting-edge AI-assisted content creation tools and agents
  • Flexible hours — work around your studies or other commitments
  • Remote — work from anywhere
  • Genuine path to ongoing roles for standout performers
  • Small, fast-moving indie studio where your work ships and players actually see it

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About Soulbound

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Soulbound is a browser-based pixel art MMORPG that pushes the boundaries of what's possible in web gaming. Developed by a team of industry veterans from Blizzard, Jagex, and Epic Games, Soulbound combines bullet-hell combat, roguelike loot-runs, and a 100% player-driven economy into a seamless instant-load experience. The game runs at 60fps directly in modern browsers without requiring downloads or patches, featuring deep progression systems, over 100 swappable abilities, and cross-platform play including Discord integration.

Set in a future where players upload their consciousness into a simulation to defend Earth from sentient AI, Soulbound merges rogue-lite combat mechanics with MMO elements to create dynamic, varied gameplay. The company, formerly known as Worldwide Webb, rebranded in 2024 and has raised $10 million in investment from backers including Pantera Capital. Built using GameMaker Studio, Soulbound delivers a nostalgic yet innovative gaming experience that transcends traditional MMORPG limitations while maintaining fair, cosmetic-only monetization.

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