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People Can FlyPF

Senior Technical Animator

People Can Fly
Poland only

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  • Maintain the production and software pipeline and meet deadlines.
  • Creating high quality characters, creatures and props rigging and skinning suitable technically to project the desired universe.
  • Autonomously implementing characters in Unreal Engine including cloth, physics and blueprint setups.
  • Work closely with modelers and animators to ensure a smooth development pipeline that delivers high quality assets.
  • Contributes to pipeline tools and working with engine and project leads on continuous improvement of those engine tools.
  • Ability to provide clean and optimized assets or code within established systems and requirements.
  • Autonomously work on pipeline tools and working with engine and project leads and propose continuous improvement of those engine tools including pushing forward on R&D case studies.
  • Occasionally support Lead in recruitment projects with HR collaboration.
  • Occasionally support new hires onboarding process.

Nice to have:

  • Modeling and animation experience.
  • Familiarity with other tools like Houdini and blender is a plus.
  • Minimum 5 years of experience in technical animation, tools and pipeline development.
  • Experienced building at least 1 AAA title.
  • Good mentoring skills.
  • Strong understanding of department dependencies and needed areas of collaboration throughout the project.
  • Great experience with Maya, specializing in rigging/skinning.
  • Strong understanding of anatomy and character movement with close attention to physical deformation.
  • Knowledge of facial rigs for games, television or film.
  • Strong physics simulation on cloth, hair and other physics items.
  • Excellent communication skills with the ability to clearly provide technical feedback into the tasks, rigs, toolsets and documentation.
  • Good programming skills, ability to write Python code.
  • Familiarity with Unreal engine art production pipelines including notably character/animation related features.
  • Self-motivation.
  • Strong verbal and written communication skills in English.

What we offer

UK

  • Private medical healthcare (Vitality) and BUPA dental insurance for PCF's employees and their families.
  • Gympass for employees and family members.
  • Online Polish and English language classes.
  • Access to the pension scheme.
  • Flexible working hours.
  • Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.

Poland

  • Private medical healthcare including dental treatment for PCF members and their families (Signal Iduna).
  • MultiSport card for you and your family members or friends.
  • Free library with a wide range of games and books you have unlimited access to.
  • In-company Polish and English language classes.
  • Fresh fruit, snacks, and beverages for everyone in the office.
  • Flexible working hours.
  • Free virtual health and mental wellbeing sessions are included in the plan for members and their dependents.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.

People Can Fly is one of the leading independent AAA game development studios. Our international team consists of hundreds of talented individuals working from offices in Poland, the UK, Ireland, the US, and Canada, as well as remotely across the globe.

Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. As one of the most experienced Unreal Engine studios in the industry, we continue to expand on our expertise and push the boundaries of what’s possible in game development.

Our creative teams are currently working on several exciting titles: Gears of War: E-Day developed in collaboration with Microsoft; Project Echo for KRAFTON; and Lost Rift, an original IP we are developing in-house under our self-publishing model. We are also exploring new platforms and experiences with VR and other unannounced projects.

With over 20 years of experience, PCF continues to explore new horizons. We aim to combine our expertise with the creativity of the best and most forward-thinking talent in the industry, building the next generation of action games for players worldwide.

If you join us on this journey, you’ll have the chance to perfect your craft, expand your knowledge, and work alongside industry leaders to create unique, unforgettable experiences for gamers everywhere.

About the job

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Posted on

Job type

Full Time

Experience level

Experience

5 years minimum

Location requirements

Hiring timezones

Poland +/- 0 hours
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People Can Fly

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