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Nightdive Studios, Inc.NI

Lead Animator (Contract)

Nightdive Studios is a video game developer dedicated to restoring and re-releasing classic and forgotten video games for modern platforms.

Nightdive Studios, Inc.

Employee count: 11-50

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Full-Time Contract Remote Position

OBJECTIVES OF THIS ROLE

We are in the process of staffing up our development team with outstanding talent to tackle a brand new sci-fi remake project using Unreal Engine 5. This is an excellent opportunity for someone who is tired of being a cog in a bigger machine, but would rather be responsible for defining animation direction and authoring critical player-facing animations and cinematic sequences while working with a lean team.

With the goal of capturing and preserving the essence of the games that we all grew up with, we welcome applicants with unique skillsets and backgrounds. If you are passionate about making a meaningful contribution to some of the most significant games in the industry, we’d love to hear from you!

REPORT STRUCTURE

  • This role reports directly to the Lead Artist and works closely with the Project Lead and Producer and other team leads to plan project roadmaps and outline tasks.
  • This role will directly manage a small animation group, which includes one animator and one technical animator.
  • This role is responsible for liaising with Design, Engineering, Animation, Audio, and QA to integrate features smoothly across disciplines and to fulfill the shared vision of the project.

ESSENTIAL DUTIES AND RESPONSIBILITIES:

  • Own the animation vision and direction for the project, ensuring consistency of animation style, weight, and responsiveness across all characters.
  • Define animation principles, style guides, and quality benchmarks for player characters, enemies, and interactive elements.
  • Lead the implementation of animation systems in-engine, including state machines, blend trees, animation graphs, IK, root motion, and procedural techniques.
  • Make final creative decisions related to animation, balancing expressive motion with gameplay clarity and technical constraints.
  • Review animation work from team members, providing clear, actionable feedback.
  • Create high quality, player-critical animations for locomotion, combat, traversal, and interaction, in both first-person and third-person as applicable.
  • Collaborate with artists to storyboard all cutscenes and cinematic sequences and animate the necessary characters to effectively convey critical story beats.
  • Work closely with Design to ensure animation supports gameplay intent, timing, and player feedback.
  • Partner closely with Engineering and Technical Design to develop scalable, maintainable animation systems and troubleshoot animation-related issues such as blending artifacts, deformation problems, timing issues, and performance concerns.
  • Manage and mentor an Animator and Technical Animator, providing guidance, feedback, and growth opportunities.
  • Coordinate animation priorities with Production, ensuring work is scoped, scheduled, and aligned with project milestones.
  • Serve as the primary animation contact for Design, Engineering, Art, and QA.
  • Be highly collaborative with other team members and willing to provide timely and constructive criticism to submissions from colleagues.
  • Respond well to feedback and constructive criticism to their submissions and workflows and be willing to quickly iterate on assets and systems.
  • Be self-motivated and highly adaptable to new workflows and processes while willing to learn new skills and insert into gaps within the team structure. We are looking for that “Indie dev” mindset.

PREFERRED QUALIFICATIONS

  • Ego-free, highly motivated, action-oriented, curious learn-it-all with a growth mindset.
  • Comfort operating in ambiguous and unregimented environments.
  • Expert-level experience animating in Maya or Blender for games, with a strong grasp of character movement, timing, weight, and expressiveness.
  • Deep understanding of technical animation systems, including state machines, blend trees, IK, animation layers, rigging fundamentals, skinning and deformation, and runtime constraints.
  • Proven experience implementing and debugging animation systems in a game engine (Unreal, Unity, proprietary).
  • Strong leadership and communication skills, with experience mentoring or leading other animators.
  • Ability to balance creative ambition with technical feasibility and performance needs.
  • Experience with first-person animation or immersive sim–style player movement.
  • Shipped at least one AA+ title
  • Likes Sci-Fi and Horror media.

About the job

Apply before

Posted on

Job type

Full Time

Experience level

Senior

Location requirements

Open to candidates from all countries.

Hiring timezones

Worldwide

About Nightdive Studios, Inc.

Learn more about Nightdive Studios, Inc. and their company culture.

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The story of Nightdive Studios is a testament to the enduring power of passion and the importance of preserving digital history. It all began in 2012, not in a bustling tech hub, but on the open road. Stephen Kick, a former video game artist from Sony Online Entertainment, and his fiancée Alix, embarked on a soul-searching trip through Central America. During their travels, Stephen was struck by a desire to replay the classic 1999 game, System Shock 2, only to find it was unavailable for purchase on any modern platform. This frustration sparked an idea that would become his life's work. Rather than accepting that this beloved game was lost to time, Stephen took on the challenge of resurrecting it. He tenaciously tracked down the rights to the game, which were held by an insurance company, and successfully negotiated for them. This pivotal moment led to the founding of Nightdive Studios, a company with a noble mission: to bring lost and forgotten video games back from the depths of abandonware.

From these humble and adventurous beginnings, Nightdive Studios has grown into a respected name in the gaming industry, known for its expertise in remastering and re-releasing classic titles for contemporary audiences. The studio's approach is not just about making old games playable; it's about carefully enhancing them while preserving the original spirit that made them special. They developed their own proprietary KEX Engine, a powerful tool that allows them to breathe new life into vintage games, updating them with modern features and ensuring compatibility with today's hardware. The team at Nightdive is a global collective of talented individuals who share a deep love for classic gaming, many of whom were recruited from the very fan communities of the games they now work on. This distributed team model has been a core part of their identity from the start, allowing them to attract top talent from around the world. In 2023, Nightdive Studios was acquired by Atari, a move that promises to further amplify their mission of game preservation while allowing them to continue operating with the same passion and dedication that started it all.

Employee benefits

Learn about the employee benefits and perks provided at Nightdive Studios, Inc..

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Flexible working hours

A hybrid environment, blending remote flexibility with a collaborative and supportive team dynamic.

Paid Time Off

We believe in striking a balance between work and play, in equal parts as a core to creating great work.

Year-End Shutdown

We close for the holidays each year, so the team can rest and recharge together in preparation for the new year.

Learning and development

Interested in joining a talented team and developing your skills? Does working on an exciting remake project appeal to you?

View Nightdive Studios, Inc.'s employee benefits
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Nightdive Studios, Inc.

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