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Technical Artist

High Voltage Software is an American video game developer known for creating titles like Lego Racers and The Conduit, with studios in Illinois and Louisiana.

High Voltage Software

Employee count: 51-200

Salary: 78k-88k CAD

Canada only

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High Voltage is searching for a highly skilled Technical Artist to join our team. A successful candidate should have a broad knowledge of art creation for games. They should be able to combine geometry, materials, effects and Unreal Engine Blueprints to create complex art. They are self-sufficient, skilled, experienced, and reliable experts in their discipline. They are a team player that actively foster a collaborative and supportive work environment, and are dedicated to maximize team and department performance. They proactively share techniques, solutions, and best practices with the entire art team.

https://www.artstation.com/highvoltagesoftware

Here are some of the exciting responsibilities you'll have:

  • Create complex materials for characters, weapons, environments, and large world set pieces.
  • Support all teams with Blueprint management and setup for interactable items, weapons, environments, and other gameplay elements.
  • Establish workflows and tools for other artists to utilize when making unique assets in DDC packages and Unreal.
  • Execute on a range of visual effects styles from realistic to stylized.
  • Work with engineers and artists to optimize content for many platforms.
  • Manage multiple complex tasks concurrently.

Join High Voltage, and let us supercharge your future!

Requirements

  • 3+ years of professional technical art experience in the game industry with at least one shipped title.
  • Strong online portfolio or reel submitted showcasing game technical art.
  • Experienced with the Unreal Engine 4 or 5 art pipeline, working with blueprints, material editor, and technical systems (Foliage, Landscape, RVT, PCG, Water, etc.)
  • Experienced knowledge of PBR principles and material editors.
  • Experience modeling and using texturing packages such as Substance Designer and Painter.
  • Abilities in secondary areas such as modeling, skinning, animation, proceduralism, scripting or lighting.
  • Desire and knowledge of how to push Unreal Engine further.
  • Desire to work with a team and own features and initiatives from inception to ship.
  • Experience working on multiple platforms.
  • Excellent time management and organizational skills.
  • Must be able to take critique and art direction.
  • Passion for video games.

Bonus Points

  • Experience working with Niagara systems.
  • Experience working with Lumen and TOD sequenced based lighting.
  • Creating tools, automation, generators and/or proceduralism.
  • Experience working on multiple platforms and knowledge of optimization workflows for Gen 9, Gen 8, and mobile platforms.
  • Experience working on multiplayer games.

How To Apply

  • Resume + portfolio link required.
  • An art test may be required as part of the process.

If you’d like to be part of building a visually stunning game and this sounds like a challenge for which you’ve been looking, we’d love to hear from you. Please submit your resume with a portfolio and we'll be in touch soon.

This position is Employee Referral Bonus Eligible

Benefits

As a member of our team, you'll enjoy the following:

  • Opportunity to work on some of the biggest AAA games in the industry
  • Great work-life balance
  • Collaborative and casual work environment
  • Competitive salary
  • Comprehensive benefits package including medical, dental and vision
  • RRSP matching

Salary range: $77,500 CAD to $87,500 CAD

*Whilst this position is being offered on a remote basis, we are only able to consider applicants who are currently located in ON or BC.

High Voltage Software is an Equal Opportunity Employer and does not discriminate on the basis of race, color, religion, sex, age, national origin, disability, veteran status, sexual orientation or any other classification protected by Federal, State or local law.

Role Information: EN

Studio: High Voltage

Location: Americas, Canada

Area of Work: Art Services
Service: Create
Employment Type: Full Time, Permanent

Working Pattern: Remote

Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.

PERSONAL DATA PROTECTION POLICY

Keywords Studios is strongly committed to protecting your personal information. By sending your CV/Resume, you are agreeing to our terms and conditions and consent to your data being managed and retained in accordance with our data privacy and retention policy https://www.keywordsstudios.com/en/applicant-privacy-notice/

About the job

Apply before

Posted on

Job type

Full Time

Experience level

Mid-level

Salary

Salary: 78k-88k CAD

Experience

3 years minimum

Location requirements

Hiring timezones

Canada +/- 0 hours

About High Voltage Software

Learn more about High Voltage Software and their company culture.

View company profile

High Voltage Software, Inc. (HVS) is a distinguished American video game developer with a rich history spanning over three decades. Founded in April 1993 by Kerry J. Ganofsky, the company emerged from humble beginnings in Hoffman Estates, Illinois, a suburb of Chicago. Initially a small team of four, HVS has since grown into a prominent independent game development studio, recognized for its creative and technical prowess in the interactive entertainment industry. The company's portfolio boasts over 95 shipped titles across a wide array of platforms, showcasing its versatility and adaptability to the ever-evolving landscape of gaming technology. Some of their most notable and commercially successful projects include 'Lego Racers,' the 'Hunter: The Reckoning' series, 'The Conduit,' and significant contributions to major franchises like 'Mortal Kombat X,' 'Saints Row: Gat out of Hell,' and 'Fortnite.'

Throughout its journey, High Voltage Software has remained at the forefront of innovation. The company developed the Quantum3 game engine, specifically optimized for the Nintendo Wii, demonstrating its commitment to pushing the boundaries of hardware capabilities. In a strategic move to expand its talent pool and operational footprint, HVS opened a second studio in New Orleans, Louisiana, in 2015. This expansion allowed the company to leverage new creative energies and contribute to the growing tech scene in the region. In December 2020, High Voltage Software was acquired by Keywords Studios, a global provider of technical and creative services to the video games industry. This acquisition has provided HVS with greater resources and a broader international network, while allowing it to maintain its core identity and passion for creating engaging and high-quality gaming experiences. The studio continues to develop games for various platforms, including virtual reality, and remains a key player in both the Chicago and New Orleans development communities.

Claim this profileHS

High Voltage Software

Company size

51-200 employees

Founded in

1993

Chief executive officer

Kerry J. Ganofsky

Employees live in

View company profile

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