At Venus Team, I developed and maintained multiplayer card games in Cocos Creator and TypeScript. I implemented protobuf.js for client-server communication and designed adaptive animations for different game states.
At Studio AMK Pte. Ltd, I developed and maintained games in Cocos Creator and TypeScript, including 334’s Adventures. I optimized game performance and mentored junior developers while supporting on-time delivery.
For the FIFA World Cup 2022 event, I independently developed the Soccer Event system, covering client-side features, backend APIs, database integration, and game logic. I also designed and deployed microservices for large-scale event systems.
In my independent projects, I developed 2D games including Adventures of Shizuka – Prologue in Godot and GDScript, as well as prototypes in Cocos Creator and Unity. I’ve also co-developed game and app features across UI, gameplay systems, animations, networking, and integrations.

