At Living Media, I designed and built the main player hub for Pieceful Moments, a released Meta Quest VR puzzle game. I shaped the scene in Unity with lighting and asset placement tuned for VR performance.
For an unreleased AA title for PC and PS5, I led environment creation and produced game-ready assets through modeling, sculpting, UV layout, and texturing. I also built shaders and procedural systems in Unreal Engine 5 to support environment iteration.
At Living Media, I also created environments, props, and character assets for Capybara Spa Tycoon, a released Roblox game. I learned Roblox Studio on the job and contributed to the studio's first shipped Roblox title; I also create and sell original 3D assets as a Top-Rated Upwork freelancer.

