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lichungu nathanLN
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lichungu nathan

@lichungunathan

I build high-performance HTML5 games, playable ads, and interactive systems with Phaser and Unity.

Kenya
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What I'm looking for

I'm looking to build high-performance HTML5 games, playable ads, and scalable interactive systems where rapid iteration, performance optimization, creative design thinking, and AI-assisted workflows are valued.

I've built and optimized HTML5 games with Phaser.js for Klik Platform, including games that showcase its 30-second game-creation platform, while designing AI-assisted pipelines for rapid game generation, prototyping, and deployment. I also helped establish AI engine and prompt-engineering workflows for playable games.

Across Cloud Company, Renderheads, EJAW, ONMO, and Usiku Games, I've delivered Unity museum applications, gamified systems, casino-style games, API-integrated Phaser experiences, and casual and educational games from concept to launch. My work includes the published mobile game Tong, which reached 500+ organic installs, Golden Math Mining for Legends of Learning, and contributions to the open-source HQText Unity plugin for multilingual text rendering.

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