lichungu nathan
@lichungunathan
I build high-performance HTML5 games, playable ads, and interactive systems with Phaser and Unity.
What I'm looking for
I've built and optimized HTML5 games with Phaser.js for Klik Platform, including games that showcase its 30-second game-creation platform, while designing AI-assisted pipelines for rapid game generation, prototyping, and deployment. I also helped establish AI engine and prompt-engineering workflows for playable games.
Across Cloud Company, Renderheads, EJAW, ONMO, and Usiku Games, I've delivered Unity museum applications, gamified systems, casino-style games, API-integrated Phaser experiences, and casual and educational games from concept to launch. My work includes the published mobile game Tong, which reached 500+ organic installs, Golden Math Mining for Legends of Learning, and contributions to the open-source HQText Unity plugin for multilingual text rendering.
Experience
Work history, roles, and key accomplishments
Game Developer
Klik Platform
Jan 2024 - Present (2 years 7 months)
Built and optimized HTML5 games using Phaser.js. Designed AI-assisted pipelines for game generation and developed systems for rapid prototyping and deployment.
Education
Degrees, certifications, and relevant coursework
lichungu hasn't added their education
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Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Portfolio
klikg.comJob categories
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