On Sekhmet, I animated character performances from blocking to final polish, combining keyframe animation and motion-capture workflows. I focused on believable semi-realistic human and creature performances and refined shots with director and peer feedback.
For Sinspire and Solarios, I created keyframe character and gameplay animations in Autodesk Maya, using self-recorded acting references and adapting styles to gameplay mechanics. I also directed and animated SpyBirds, a 4-minute short film, and created its lighting and compositing using Maya, Houdini, and Nuke.

