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Focree UserFU
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Focree User

@focreeuser

Stylized 3D character artist focused on game-ready assets and expressive, bold character design.

Tajikistan
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What I'm looking for

I want to create stylized, character-driven assets for larger-scale PC and console game projects—especially in MMORPGs. I’m looking for teams where I can take characters from concept to engine-ready release, with strong visual direction.

I’m a stylized 3D character artist who transitioned from graphic design to CG, building my foundation in visual composition, color theory, and form. I began seriously studying 3D modeling in late 2019, quickly moving into freelance work and then full-time roles across mobile studios.

From concept to release, I’ve handled modeling, texturing, animation, rigging, scene setup, shader/VFX creation, and mobile optimization, with full asset integration into Unity and Unreal. Since completing mobile development in Mar 2024, I’ve focused entirely on freelance character art—immersed in stylization and character appeal with a goal of character creation for larger-scale PC and console projects.

Experience

Work history, roles, and key accomplishments

Focree Assets logoFA
Current

3D Character Artist

Mar 2024 - Present (2 years 4 months)

Stylized Character Creation for Unreal Engine and Unity
Sculpting & Modeling

•High-detail character sculpting in ZBrush
•Retopology for optimized real-time performance
•Creating clean and efficient UV layouts for seamless texturing
Texturing
•Baking essential texture maps: normal, ambient occlusion, curvature, etc.
•Stylized and PBR texturing using Substance Painter
•Working with masks, smart mat

Red Rocket Games logoRG

3D Generalist

May 2023 - Mar 2024 (10 months)

3D Artis
Создание персонажей для гиперказуальных / казуальных игр (Game Ready).
Создание 3D моделей окружения (environment).
Создание 3D моделей предметов (props).
Создание риг костей под персонажа.
Создание инверсной кинематики костей.
Создание анимации.
Ретопология.
UV-развертка.
Текстурирование.
Создание графического UI для игры.
Подготовка и сбор объектов в Unity.
Настройка материалов и шейдер

Navy Spade Games logoNG

3D Generalist

Jun 2022 - Jan 2023 (7 months)

3D Artis
Создание персонажей для гиперказуальных / казуальных игр (Game Ready).
Создание 3D моделей окружения (environment).
Создание 3D моделей предметов (props).
Создание риг костей под персонажа.
Создание инверсной кинематики костей.
Создание анимации.
Ретопология.
UV-развертка.
Текстурирование.
Создание графического UI для игры.
Подготовка и сбор объектов в Unity.
Настройка материалов и шейдер

Pixapp Mobile Game logoPG

3D Artist

May 2020 - Jun 2022 (2 years 1 month)

3D Artist
Создание персонажей для гиперказуальных / казуальных игр (Game Ready).
Создание 3D моделей окружения (environment).
Создание 3D моделей предметов (props).
Создание риг костей под персонажа.
Создание инверсной кинематики костей.
Создание анимации.
Ретопология.
UV-развертка.
Текстурирование.
Создание графического UI для игры.
Подготовка и сбор объектов в Unity.
Настройка материалов и шейде

Education

Degrees, certifications, and relevant coursework

Владимирский Авиамеханический Колледж

Среднее профессиональное образование, Дизайн , Дизайнер интерьера

2013 - 2016

Владимирский Авиамеханический Колледж

Secondary Vocational Education, Interior Design

2013 - 2016

Completed secondary vocational education in design with a focus on interior design from Sep 2013 to Jul 2016.

Tech stack

Software and tools used professionally

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