Ansh Bhatia
@anshbhatia
Experienced 3D Artist specializing in immersive visual experiences.
What I'm looking for
As a 3D Artist with over three years of experience, I specialize in advanced lighting, realistic rendering, and dynamic animation. My passion lies in crafting immersive visual experiences that bring CGI and AR campaigns to life. I have a proven track record of streamlining production pipelines, consistently delivering projects that elevate brand engagement and drive record-breaking sales.
In my current role as a Senior 3D Artist at Voyage Eyewear, I lead a team of talented artists, managing workflows and creative direction for both CGI and AR projects. My work has resulted in high-quality 3D packaging visuals and daily creative ads that have significantly increased brand traction on platforms like Meta and Instagram. One of my proudest achievements was contributing to a record-breaking campaign that achieved over 700 orders in a single day.
My journey has also included experiences as a 3D Designer for a high-end streetwear brand and a freelance 3D Artist, where I optimized workflows and collaborated on engaging game experiences. I am committed to continuous learning and innovation in the field of 3D artistry.
Experience
Work history, roles, and key accomplishments
Senior 3D Artist
Voyage Eyewear
Jul 2024 - Present (11 months)
Directed a team of two fellow 3D artists, managing workflows and creative direction for both CGI and AR projects. Developed high-quality 3D packaging visuals that reinforced brand identity and enhanced product appeal. Created daily creative ads showcasing eyewear in diverse environments, leading to significant brand traction on Meta and Instagram.
3D Designer
Bluorng
Jun 2024 - Jul 2024 (1 month)
Worked as a 3D designer for a high-end streetwear brand. Assisted with their 3D content and T-shirt designs.
3D Artist
I.M.U. Studios
Jan 2024 - Jan 2024 (0 months)
Optimized workflows and streamlined game development using Unreal Engine Blueprint, achieving a 50% reduction in load times. Collaborated on level, foliage, and environment development to build engaging game experiences. Proposed and implemented innovative ideas for stylized art, resulting in a well-received game environment.
3D Generalist
Pegara
Nov 2021 - Nov 2023 (2 years)
Developed a library of over 100 photorealistic environment assets compatible with multiple game engines, streamlining level design. Introduced efficient texturing workflows with Substance Painter, boosting productivity by 35%, and performed UV unwrapping on over 50 assets. Contributed to the R&D of Pegara's in-house 3D software (DDD) by testing models and reporting bugs.
Education
Degrees, certifications, and relevant coursework
MAAC
Diploma in Game Design, Game Design
2017 - 2020
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Job categories
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