At Mindstorm Studio, I created artwork and visual assets for hyper-casual games, including icons, backgrounds, and in-game UI designs.
I designed assets for live-ops content and game features, maintaining visual consistency across game elements. I also supported animation integration and game feature integration in Unity.
As a Graphic Designer at Falcon Production, I designed brand-specific stationery and illustrations for clients. Earlier, as a Graphic Design Intern at Ultimabyte Software Hou, I created social media posts, brochures, flyers, and logo designs.

