
Abhilash Narayana
@abhilashnarayana
I create cinematic, immersive, and interactive sound experiences for long-form stories, games, and digital media.
What I'm looking for
At Pocket FM, I create cinematic, dialogue-driven audio for immersive long-form shows including The Primal Hunter, Path of Ascension, and Accidental Champion. I design SFX and soundscapes, manage assets, and mix dialogue, music, and SFX for Dolby Atmos and binaural delivery.
I've built my audio career across Ubisoft India, Gray Spark Audio, and freelance projects, spanning AAA game audio QA, Foley recording, film sound design, dubbing, dialogue editing, and AI audio training. I'm expanding my work in adaptive game audio with FMOD Studio, Wwise, Unity, and Unreal Engine.
Experience
Work history, roles, and key accomplishments
Sound Designer & Sound Engineer
Pocket FM
Jan 2026 - Present (8 months)
Working on immersive audio shows, creating and designing SFX, managing assets, and mixing for Dolby Atmos. Responsible for soundscape design, binaural renders, and LUFS-compliant mastering.
Sound Design / Audio Specialist
Freelance
Jan 2022 - Present (4 years 8 months)
Provided sound services to various organizations including acoustics testing, dubbing engineering, AI audio training, audio editing, and music annotation.
Assistant Studio Engineer
Gray Spark Audio
Jan 2024 - Dec 2025 (1 year 11 months)
Mixed and recorded foley, ambience, and background music in Pro Tools. Managed session prep, cue sheets, and final QC, and supported senior sound designers during mix and delivery.
Associate Team Lead
Ubisoft India
Jan 2021 - Dec 2022 (1 year 11 months)
Led a team of specialist QA testers for multi-platform AAA game titles. Planned and tracked test cycles, milestones, and bug tests, and coordinated cross-functional efforts between QA, dev, and audio teams.
Specialist Game Audio Tester
Ubisoft India
Jan 2015 - Dec 2021 (6 years 11 months)
Collaborated with audio teams to validate surround sound, loudness compliance, and accessibility features for AAA titles. Supported internal audio tools QA and documented bugs in Agile sprints.
Education
Degrees, certifications, and relevant coursework
Gray Spark Audio Academy
Diploma in Audio Engineering, Audio Engineering
2024 - 2025
Diploma in Audio Engineering from Gray Spark Audio Academy, completed in 2025.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Salary expectations
Skills
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