At Toronchenko Studio, I work as a freelance graphics engineer, creating high-performance, interactive WebGL experiences for websites. I also design and build systems in C++ and maintain existing codebases.
On Mad-RHI, my cross-platform rendering hardware interface project, I support Vulkan and am working on DirectX 12. Its examples include a render graph, shader hot reload, and rendering techniques such as volumetric light scattering.
I’ve also implemented seven computer graphics course projects in WebGL, including ray tracing and shading. I study Computer Science part-time through distance learning and study rendering techniques, graphics pipelines, and rendering and computing theory.

