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Дмитрий Торонченко
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Дмитрий Торонченко

@0009051

C++ / Graphics Engineer at Toronchenko Studio, developing cross-platform rendering infrastructure with Vulkan and DirectX 12.

Ireland
Message

At Toronchenko Studio, I work as a freelance graphics engineer, creating high-performance, interactive WebGL experiences for websites. I also design and build systems in C++ and maintain existing codebases.

On Mad-RHI, my cross-platform rendering hardware interface project, I support Vulkan and am working on DirectX 12. Its examples include a render graph, shader hot reload, and rendering techniques such as volumetric light scattering.

I’ve also implemented seven computer graphics course projects in WebGL, including ray tracing and shading. I study Computer Science part-time through distance learning and study rendering techniques, graphics pipelines, and rendering and computing theory.

Experience

Work history, roles, and key accomplishments

TS

WebGL Specialist

Toronchenko Studio

Created high-performance, interactive WebGL experiences to enhance user engagement on websites.

Education

Degrees, certifications, and relevant coursework

Kharkiv National University of Radio Electronics logoKE

Kharkiv National University of Radio Electronics

Bachelor of Science, Software Engineering

2026 -

Pursuing a B.Sc. in Software Engineering, expected to graduate in the future.

Tech stack

Software and tools used professionally

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