# Hire the best remote Look Development Artist employees

Discover 24 remote Look Development Artist workers who are looking for their next full-time, part-time or freelance opportunity on Himalayas.

Source: https://himalayas.app/talent/look-development-artist

## 24 remote workers

| Person | Role | Location | Salary expectations | Intro |
| --- | --- | --- | --- | --- |
| [Leonor Olivera](https://himalayas.app/@leonorolivera) | 3D Artist | Mexico |  | I create game-ready environments and cinematic assets, leading look development from blockout to final polish. |
| [Ankit Jagtap](https://himalayas.app/@ankitjagtap1) | Lighting and Lookdev Artist | India | 70k+ INR | Lighting and Compositing Artist at HMX Media, creating photorealistic look development and shaders across 60+ projects. |
| [Hugo César](https://himalayas.app/@hugocsar) | 3D Character and Environment Artist | Brazil | 40k+ BRL | 3D Artist at StartAnima Studios, creating character and environment models for animation, film, and entertainment. |
| [Gustavo Adolfo User](https://himalayas.app/@gustavoadolfouser) | Look Development Artist | Spain | 40k+ EUR | 3D Technical Developer at Tempe//INDITEX, creating production-ready footwear components optimized for mass production. |
| [Ananjan Bhattacharyya2017](https://himalayas.app/@ananjanbhattacharyya) | Texture Artist | India |  | I create detailed textures and look development for 3D characters and creatures. |
| [chen luo](https://himalayas.app/@chenluo) | Technical Artist | Malaysia |  | I build real-time cinematic shaders, look development, and production pipelines. |
| [Eduardo Amorim](https://himalayas.app/@eduardoamorim1) | 3D Artist | Brazil | 20k+ BRL | 3D Character Artist at Roarty Digital, creating game characters and contributing to AAA projects. |
| [Avantika Chandrasekaran](https://himalayas.app/@avantikachandrasekar) | Environment Artist | United States |  | I build stylized, story-driven 3D environments for animation and games. |
| [Preethi Rathore](https://himalayas.app/@preethirathore) | 3D Texturing | India |  | 3D Generalist at Fujita Corporation, delivering modeled, textured, visualization-ready 3D assets. |
| [Hakob Gabrielyan](https://himalayas.app/@hakobgabrielyan) | 3D Rendering Artist | Armenia | 50k-70k USD | I create photorealistic furniture, product, interior, and architectural visualizations for international brands. |
| [iiTsADii User](https://himalayas.app/@iitsadiiuser) | 3D Artist | Pakistan | 50k+ USD | I lead real-time game art teams, creating stylized characters, environments, and polished Unity experiences. |
| [Steven van Buuren](https://himalayas.app/@stevenvanbuuren) | Senior 3D Artist | Netherlands | 40k+ EUR | Senior 3D Generalist creating production-quality assets, lighting and visuals for film, games and product visualization. |
| [Komal Saini](https://himalayas.app/@komalsaini3) | 3D Artist | India | 50k+ GBP | I create production-ready 3D assets, hard-surface models, textures, and photorealistic renders. |
| [Pojsawee Likhitcharoen](https://himalayas.app/@pojsaweelikhitcharoe) | 3D Generalist | Australia | 60k+ AUD | I create polished 3D visuals for products, stories, and campaigns. |
| [Глеб Щерба](https://himalayas.app/@0005717) | 3D Animation Designer | Russian Federation | 40k+ EUR | I create stylised 3D motion, lookdev, lighting, and renders for commercial and brand projects. |
| [Sethen Young](https://himalayas.app/@sethenyoung) | 3D Artist | Canada |  | I build high-quality 3D environments, assets, materials, and renders for games and film. |
| [Natalia Matamoros](https://himalayas.app/@nataliamatamoros1) | 3D Artist | Guatemala |  | I create story-driven 2D and 3D animation for digital brands. |
| [shahzeb moosani](https://himalayas.app/@shahzebmoosani) | 3D Lighting Artist | Pakistan | 60k+ USD | 3D lighting and shading team lead at Narsun Studios, guiding environment design, lighting, and look development. |
| [Conlan Phung](https://himalayas.app/@conlanphung3d) | 3D Generalist | United States | 60k+ USD | 3D Generalist specializing in hard surface and organic modeling, texturing, shading and look development for characters and props. |
| [Dolesh Sao](https://himalayas.app/@doleshsao) | 3D Generalist | India |  | I build procedural 3D simulations and production-ready commercial visuals. |

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To contact someone, message them from their profile with a Himalayas employer account: [Hire on Himalayas](https://himalayas.app/hire).
