# Hire the best remote Gameplay Abilities employees

Discover 51 remote Gameplay Abilities workers who are looking for their next full-time, part-time or freelance opportunity on Himalayas.

Source: https://himalayas.app/talent/gameplay-abilities

## 51 remote workers

| Person | Role | Location | Salary expectations | Intro |
| --- | --- | --- | --- | --- |
| [Eduardo Karakawa](https://himalayas.app/@eduardokarakawa) | Gameplay Programmer | Brazil | 120k+ BRL | Gameplay programmer at Mayor Games who developed multiplayer systems and a custom Steam Input plugin for Unreal Engine 5. |
| [Korra Praveen](https://himalayas.app/@korrapraveen) | Gameplay Programmer | India | 140k+ INR | Gameplay programmer developing an Unreal Engine 5 action RPG with modular C++ combat, GAS abilities, and boss AI. |
| [Shahid Afridi User](https://himalayas.app/@shahidafridiuser) | Gameplay Engineer | Canada |  | Gameplay Programmer with expertise in C++ and Unreal Engine. |
| [Louis Pougis](https://himalayas.app/@louispougis) | Gameplay Engineer | Netherlands |  | Enthusiastic gameplay programmer passionate about creating innovative gaming experiences. |
| [Clément Chastaingt](https://himalayas.app/@clmentchastaingt) | Senior Gameplay Programmer | Canada |  | Gameplay programmer specialized in advanced locomotion and combat systems. |
| [Murilo Sousa](https://himalayas.app/@murilosousa) | Gameplay Engineer | Netherlands |  | Senior gameplay engineer specializing in multiplayer stability, networking, and performance optimization. |
| [Mukund Pareek](https://himalayas.app/@mukundpareek) | Gameplay Programmer | India |  | I build Unreal Engine gameplay, AI, and multiplayer systems in C++. |
| [Francis Sougué](https://himalayas.app/@francissougu) | Gameplay Programmer | Lebanon | 30k+ USD | Gameplay programmer at Rekt Games who built CryptoRun’s gameplay systems, custom movement, and UI through early access. |
| [Имя Фамилия](https://himalayas.app/@0009338) | Unreal Engine Developer | Belarus | 40k+ USD | Unreal Engine C++ developer at StoryMode LLC who took a multiplayer RPG through Nintendo Switch certification and cut MMORPG frame time by 30%. |
| [Santiago Lopez Sales](https://himalayas.app/@santiagolopezsales) | Gameplay Programmer | Argentina | 55k+ EUR | Gameplay programmer at Silent Nova Games building modular UE5 systems and serving as sole QA owner for a live VR shooter. |
| [Ash Ketchum](https://himalayas.app/@ashketchum) | Gameplay Programmer | India | 70k+ INR | I build scalable Unreal Engine C++ gameplay systems for multiplayer, VR, combat, AI, and simulation. |
| [Andrew Maximov](https://himalayas.app/@andrewmaximov) | Unreal Engine Developer | Brazil | 33k+ USD | I build and ship Unreal Engine gameplay, multiplayer, and systems in C++. |
| [nitin parmar](https://himalayas.app/@nitinparmar) | Unreal Engine Developer | India | 50k+ USD | Senior Unreal Engine developer at Ride The Lion who shipped a GAS combat system and scaled dinosaur gameplay to 100 actors at 60 FPS. |
| [Goran Damjanovic](https://himalayas.app/@gorandamjanovic) | Game Developer | Serbia |  | Game developer specializing in gameplay systems, C++/C#, and rapid problem-solving. |
| [Shaun Ames](https://himalayas.app/@shaunames) | Unreal Engine Developer | United States |  | Unreal Engine specialist delivering multiplayer, tools, and AAA gameplay systems. |
| [Henrique C S](https://himalayas.app/@henriquecs) | Senior Game Systems Engineer | Brazil |  | Senior Game Engineer focused on gameplay systems, C# and Unity, delivering scalable, player-focused features. |
| [Felipe Lopez](https://himalayas.app/@felipelopez) | Lead Game Programmer | Japan |  | Unreal Engine lead programmer specializing in gameplay systems, AI, and tools. |
| [Ayrton Olvera](https://himalayas.app/@ayrtonolvera) | Gameplay Developer | Mexico | 400k+ MXN | Gameplay developer at Titan Games, creating multiplayer gameplay with Unity and Unreal Engine across diverse projects. |
| [Joshua Dobbins](https://himalayas.app/@joshuadobbins) | Gameplay Programmer | United States | 88k+ USD | I build reusable Unreal Engine 5 gameplay systems for cooperative action RPGs. |
| [Eric Mecklenburg](https://himalayas.app/@ericmecklenburg) | Gameplay Engineer | United States | 200k+ USD | Gameplay engineer at Riot Games who owned the Unreal State Trees AI behind 30 enemy types and built designer authoring tools. |

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To contact someone, message them from their profile with a Himalayas employer account: [Hire on Himalayas](https://himalayas.app/hire).
