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Game DistrictGD

Senior Game Producer

Game District is a leading mobile gaming company based in Pakistan, specializing in 3D and 2D game development, publishing, and marketing with over 5.1 billion downloads worldwide.

Game District

Employee count: 201-500

AR, AU + 24 more

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We are hiring a highly experienced Producer + Designer for a remote position. The ideal candidate will help raise our production and design standards by improving systems, coaching the team, and leading high-impact product and game design initiatives that drive measurable business and player KPIs. This is a product-focused role centered on improving retention, monetization, and player experience by turning ambiguity into clear, build-ready specifications, structured execution plans, and measurable improvements.
The role is fully remote and requires at least 4–5 hours of daily overlap with Pakistan Standard Time (GMT+5).

This role is ideal for someone who:

  • Brings structure to production without slowing teams down
  • Is hands-on with systems design (not only management)
  • Mentors teams and upgrades how they think and document
  • Uses data to prioritize and validate decisions

Core Responsibilities

1) Production Leadership (Systems + Delivery)

  • Audit current production/design workflow and identify bottlenecks + root causes.
  • Improve and enforce a clean operating cadence:
- sprint planning, scope control, dependency management, release discipline
- clear definitions of “ready” and “done”
  • Lead cross-discipline alignment (design, dev, art, QA, data/UA).
  • Turn ambiguity into clear decisions and build-ready specs.
  • Coach producers/designers to run higher-quality execution independently.

2) Lead Systems Design (Hands-on)

  • Lead design of major systems and features:
- core loop improvements, progression, economy, monetization, LiveOps
  • Write high-quality design specs that are:
- clear, buildable, measurable, testable
- include edge cases, tuning plans, and KPI targets
  • Improve player experience end-to-end:
- FTUE, early retention, session flow, mid/late-game goals
  • Drive iteration through structured playtests and fast feedback loops.

3) Team Coaching + Design Culture

  • Train and mentor internal producers/designers:
- weekly reviews, workshops, templates, critique culture
  • Raise quality of documentation and decision-making (systems-first, player-first, data-informed).
  • Establish and maintain a clear “design quality bar” across the studio.

4) Data-Informed Design (Partnering with Data/UA)

  • Define experiment plans (A/B tests) for key hypotheses.
  • Use dashboards/telemetry to identify issues and opportunities.
  • Convert insights into backlog priorities and measurable design actions.

5) Stakeholder Communication & Clarity

  • Keep leadership updated with clear status, risks, and next steps.
  • Write concise summaries and decision notes that reduce confusion and rework.
  • Ensure teams have clarity on “what success looks like” for each initiative.
  • Key Deliverables (Expected Outputs)
  • A clean production cadence that the team can follow consistently (planning → execution → review → release).
  • Standardized documentation/templates (feature spec, economy/progression sheet, tuning plan, experiment plan).
  • Build-ready specs for major systems/features with measurable success criteria.
  • Regular product/design reviews with clear decisions, action items, and ownership.
  • A simple, recurring “product health + priorities” summary for leadership (e.g., weekly/bi-weekly).

Decision Rights & Interfaces

  • Production rituals for design/production (cadence, templates, review standards).
  • Quality bar for design documentation and build-ready specs.
  • Playtest cadence and iteration process for design improvements.
  • You co-own (with Studio Lead + Game Leads):
  • Prioritization of major product initiatives and roadmap trade-offs.
  • Scope decisions for high-impact features and releases.
  • You influence/support:
  • UA and monetization improvements via product changes, experiments, and insight-driven recommendations.

Requirements (Must Have)

  • 5–10+ years in mobile F2P production and/or game design (hybrid sim/tycoon is a big plus).
  • Shipped multiple live products or major updates (not just prototypes).
  • Strong systems design fundamentals:
  • progression, economy, rewards, monetization, LiveOps
  • Strong production fundamentals:
  • scope control, planning, cross-team coordination, risk management
  • Excellent written communication:
  • you can create specs engineers/artists can build without guessing
  • Comfortable leading remotely and influencing without authority.
  • Very strong English (written + spoken).

Nice-to-Haves

  • Hybrid simulation / management game expertise.
  • Experience working with teams across multiple time zones.
  • Familiarity with Unity pipelines and constraints (no coding required).
  • Experience building production/design systems from scratch (cadences, templates, rituals).

Tools We Use

  • Coda (documentation hub)
  • Miro (flows, maps, UX collaboration)
  • Asana (tasks + planning)
  • Slack (daily communication)

Working Model

  • Remote
  • High ownership role — we care about outcomes, not meetings.
  • Must be available for key overlap hours with GMT+5 for reviews and alignment.

About the job

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Posted on

Job type

Full Time

Experience level

Experience

5 years minimum

About Game District

Learn more about Game District and their company culture.

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At Game District, we believe mobile gaming is more than just entertainment - it is a global movement shaping how millions of people connect, compete, and create memories every day. Founded in 2016 and headquartered in Lahore, Pakistan, we have grown from a small studio into the leading mobile gaming powerhouse in the MENA region, with operations spanning Dubai, Bahrain, and beyond.

Our journey has been marked by relentless creativity and a passion for crafting games that resonate with players worldwide. With over 5.1 billion downloads and 20 million daily active users, we have proven that world-class mobile gaming experiences can emerge from anywhere. We collaborate with iconic partners including the NFL, LEGO, Hobbits, and Outfit7, transforming their IPs into engaging games that captivate audiences across the globe.

What sets us apart is our people. We foster a culture of trust, empowerment, and open-mindedness where talented individuals are given the freedom to experiment, take calculated risks, and pursue bold ideas. Our teams thrive on collaboration and shared knowledge, creating synergies that fuel growth across our entire ecosystem. We value every team member's contributions and believe in supporting both personal and professional development.

From hyper-casual games to immersive adventures, we specialize in creating diverse gaming experiences that span action, strategy, puzzle, adventure, and educational genres. Our integrated approach covers the entire game lifecycle - from development and publishing to marketing and ASO - making us a comprehensive partner for IP holders and content creators looking to bring their visions to life.

Employee benefits

Learn about the employee benefits and perks provided at Game District.

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Free Lunch

Complimentary lunch provided to employees

Nice Office

Modern and comfortable workspace environment

Flexible Salary Date

Salary disbursement between 28th to 1st of each month

Free Utility Foods

Free food and beverages provided for specific employees

View Game District's employee benefits
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Game District

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