# Vitalii Hromov

Vitalii Hromov is a remote worker on Himalayas, Technical Artist at TicToc Games, based in Greece.

Source: https://himalayas.app/@vitaliihromov

```text
Technical Artist at TicToc Games who built reusable Unity prefabs and scenes for efficient content iteration.
```

| Detail | Value |
| --- | --- |
| Availability | Looking for a job |
| Location | Greece |
| Authorized to work in | Greece |
| Salary expectations | 42k+ EUR |
| Job categories | Technical Artist, 3D Artist, 3D Generalist |
| Skills | Technical Art, 3D Modeling, Asset Optimization, Unity Integration, Art Asset Production, Art Direction, Workflow Improvement, Level Design, Game Design, Animation, Rigging, VFX, Lighting, Post Processing, UI UX |
| Portfolio | https://artstation.com/vitaliihromov |
| LinkedIn | https://linkedin.com/in/vitalii-hromov |

## About

```text
At TicToc Games, I built reusable prefabs and scenes to support modular content iteration. I also translated creative direction into technical implementation and defined asset specifications and pipeline processes.

At Hyper Futura, I developed 'Tear Them All', a hyper-casual mobile game that generated 80% of studio revenue and reached 21M+ downloads. I managed the art production workflow, improving efficiency by 20% through pipeline streamlining and reduced asset production time.

At Ketchapp (Ubisoft), I created 3D assets for 25+ mobile game projects, focusing on low-poly modeling and optimized texture maps. I reduced memory usage by 30% through asset optimization and integrated models, animations and UI elements into Unity.

Across my work at Bitmedia Labs, Vira Games and 24Play, I created game assets and contributed to environments, level design, VFX and UI. At Vira Games, I set art direction and produced content for a hyper-casual mobile title with 5M+ downloads.
```

## Experience

### Technical Artist

TicToc Games. Jun 2025 - Apr 2026

```text
Bridged communication between artists and engineers, translating creative direction into practical technical implementation and defining asset specifications and pipeline processes. Built reusable prefabs and scenes to support modular, efficient content iteration within a collaborative Scrum environment.
```

Skills: Unity, Prefabs, Scenes, Asset-Workflows, Scrum, Lighting, Post-Processing, Level-Composition, Mobile-Optimizations, Technical-Art, Asset-Integration

### 3D Artist

Bitmedia Labs. Mar 2024 - Oct 2024

```text
Created animated characters, props, environments and gameplay assets for a Web3 farm game. Developed an Arena Shooter PvP map, gameplay props and environments, contributing to level design and gameplay refinement.
```

Skills: 3D-Modeling, Animation, Character-Design, Environment-Art, Game-Assets, Level-Design, Web3, UGC, Art-Direction

### 3D Generalist

Hyper Futura. Oct 2022 - Oct 2023

```text
Developed 'Tear Them All', a hyper-casual mobile game that generated 80% of studio revenue and reached 21M+ downloads. Managed the art production workflow, improving efficiency by 20% through pipeline streamlining and reduced asset production time.
```

Skills: 3D-Generalist, Art-Production, Pipeline-Optimization, Mentorship, Hyper-Casual-Games, Mobile-Games, Asset-Production

### 3D Artist

Ketchapp (Ubisoft). Sep 2021 - Oct 2022

```text
Created 3D assets for 25+ mobile game projects, focusing on low-poly modeling and optimized texture maps. Reduced memory usage by 30% through asset optimization and efficient texture workflows.
```

Skills: 3D-Modeling, Low-Poly-Art, Texture-Mapping, Asset-Optimization, Memory-Optimization, Unity, Prefabs, UI-Integration, Collaboration

### 3D Artist

Vira Games. Dec 2020 - Sep 2021

```text
Developed 3D concepts and designs for 20+ hyper-casual games, both independently and collaboratively. Set art direction and produced characters, environments, gameplay props, VFX and UI for a hyper-casual mobile title with 5M+ downloads.
```

Skills: Concepts, Art-Direction, Character-Design, Environment-Art, Gameplay-Props, VFX, UI, Hyper-Casual-Games

### Junior 3D Artist

24Play. May 2020 - Dec 2020

```text
Designed and developed 3D and 2D game-ready assets for hyper-casual mobile games. Produced VFX, UI and marketing materials to support gameplay and player engagement.
```

Skills: 3D-Modeling, 2D-Art, Game-Assets, VFX, UI, Marketing-Materials, Hyper-Casual-Games

## Education

### Taras Shevchenko National University of Kyiv

Master, Economics

```text
Master's degree in Economics with coursework in Demand Theory and Consumer Behavior.
```

### IxDF

UX Design for Augmented Reality, UX Design

```text
Completed a course in UX Design for Augmented Reality.
```

### Art Craft

Visual Effects for Films and Gaming, Visual Effects

```text
Completed a course in Visual Effects for Films and Gaming.
```

### Kyiv Academy of Media Arts

Filmmaking, Filmmaking

```text
Completed a course in Filmmaking.
```

### European Design School

Motion Design, Motion Design

```text
Completed a course in Motion Design.
```

## Tech stack

- Unity
- Figma
- Git
- Blender

To contact Vitalii, message them from this profile with a Himalayas employer account: [Hire on Himalayas](https://himalayas.app/hire).

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