# Ulugbek Abdikarim

Ulugbek Abdikarim is a remote worker on Himalayas, Software & Systems Analyst at Enterprise Software Architecture & Retail Systems Research, based in Kazakhstan.

Source: https://himalayas.app/@ulugbekabdikarim

```text
I build optimized Unity 3D experiences that pair gameplay systems with intuitive UX.
```

| Detail | Value |
| --- | --- |
| Availability | Looking for a job |
| Location | Kazakhstan |
| Authorized to work in | Kazakhstan |
| Salary expectations | 50k+ USD |
| Job categories | Software Engineer, Unity Developer, Graphics Software Engineer, UI UX Designer, Systems Analyst |
| Skills | C#, C++, Java, Python, JavaScript, HTML5, CSS, Unity, Universal Render Pipeline, NavMesh AI, Physics Systems, Save Architecture, Animation State Transitions, Autodesk Maya, NParticles, Arnold, Blender, Game Design, Figma, Design Systems, Autolayout, Interactive Prototyping, Customer Journey Mapping, Wireframing, Adobe XD, Sketch, Git, GitHub, Visual Studio Code, Object Oriented Programming, Design Patterns, Testing Automation, Junit, Shadergraph, Qualitative Research, Open Coding, Axial Coding, ERP, Omnichannel Retail Systems, Problem Solving, Cross Functional Collaboration, Adaptability, Technical Communication |
| GitHub | https://github.com/ulugbek-abdikarimov |

## What I'm looking for

```text
I'm looking to contribute to cutting-edge UI/UX solutions and innovative gaming projects in a collaborative, cross-functional environment, where I can apply Unity, real-time graphics, and user-focused engineering skills.
```

## About

```text
I've built educational 3D gameplay systems in Unity, including custom character physics, interactive mechanics, NavMesh AI, and animation blend trees in C#. My work reduced NPC behavioral state logic bugs by 25% and improved playtest task completion speed by 20% through iterative UI/UX improvements.

I've also streamlined real-time 3D asset workflows in Autodesk Maya and Blender, reducing polygon budgets and UV layout overhead by 30% while maintaining visual fidelity. I combine software engineering, real-time graphics optimization, and qualitative UX research to create engaging interactive experiences.
```

## Experience

### Software & Systems Analyst

Enterprise Software Architecture & Retail Systems Research. Jan 2025 - Jan 2026

```text
Evaluated software maintenance strategies, regression testing frameworks, and object-oriented architectural patterns for scalable commercial software. Modeled enterprise ERP implementation architectures and omnichannel retail systems.
```

Skills: Junit, Object-Oriented-Programming, Software-Architecture, ERP, Retail-Systems

### 3D & Graphics Software Developer

Real-time 3D Graphics & Particle Rendering Engine Workflow. Jan 2026 - Present

```text
Streamlined 3D asset workflows in Autodesk Maya and Blender, reducing polygon budgets and UV layout overhead by 30%. Configured URP custom shader parameters in Unity to improve rendering performance.
```

Skills: Autodesk-Maya, Blender, Unity, URP, Shadergraph, 3D-Asset-Optimization

### Software Engineer & Unity Developer

Educational 3D Game & Technical UX Architecture. Jan 2026 - Present

```text
Collaborated with a cross-functional team to architect core 3D gameplay systems, custom character physics, and interactive mechanics in C#. Engineered AI pathfinding and animation blend trees, reducing NPC behavioral state logic bugs by 25%.
```

Skills: C#, Unity, NavMesh-System, Animation-State-Transitions, UX-Research, UI-UX-Optimization

## Education

### Kazakh-British Technical University (KBTU)

Bachelor of Science, Software Engineering

```text
Pursuing a Bachelor of Science in Software Engineering, expected graduation in May 2027.
```

### Figma Masterclass

Advanced UI/UX & Design Systems: Figma Masterclass & Customer Journey Mapping Workflow, UI/UX Design

```text
Completed advanced UI/UX and design systems training, including customer journey mapping workflows.
```

### Unity Technologies

Real-Time Graphics Optimization: Shader Graph & Universal Render Pipeline (URP) Techniques in Unity, Real-Time Graphics Optimization

```text
Completed training in real-time graphics optimization, focusing on Shader Graph and Universal Render Pipeline techniques in Unity.
```

## Tech stack

- GitHub
- Unity
- Figma
- Adobe XD
- Sketch
- JavaScript
- Python
- HTML5
- Java
- C#
- C++
- JUnit
- Visual Studio Code
- Git
- Blender
- Autodesk Maya

To contact Ulugbek, message them from this profile with a Himalayas employer account: [Hire on Himalayas](https://himalayas.app/hire).

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