# Shubham Verma

Shubham Verma is a remote worker on Himalayas, Motion-Capture Cleanup and Key-Frame Animation Artist at Worlds, based in India.

Source: https://himalayas.app/@shubhamverma8

```text
Gameplay animator at Worlds polishing mocap and creating keyframe animation for player characters and cinematics.
```

| Detail | Value |
| --- | --- |
| Availability | Open to opportunities |
| Location | India |
| Authorized to work in | India |
| Job categories | Gameplay Animator |
| Skills | Gameplay Animation, Creature Animation, Player Animation, Motion Capture Cleanup, Motion Capture Retargeting, Keyframe Animation, Cinematic Animation, Secondary Animation, Cloth Animation, Hair Animation, Unreal Engine 5, ControlRig, Blue Print, Camera Workflow, Autodesk Maya |
| Portfolio | https://vimeo.com/914386611 |

## About

```text
At Worlds, I polish motion-capture data and create keyframe animation for player characters and in-game sequences on an upcoming multiplayer title.

Previously at Technicolor Games and Lakshya Digital, I worked on gameplay and cinematic animation for titles including The Outer Worlds, Grounded, Returnal, and Jurassic World Evolution 2. My work included mocap cleanup, creature and player-character animation, and secondary animation in Unreal Engine.
```

## Experience

### Motion-Capture Cleanup and Key-Frame Animation Artist (current)

Worlds. Jan 2024 - Present

```text
Gameplay and cinematics animator on an upcoming multiplayer title, polishing motion-capture data and building keyframe animation for player characters and in-game sequences.
```

Skills: Motion-Capture-Cleanup, Keyframe-Animation, Unreal-Engine, Gameplay-Animation, Cinematics

### Motion-Capture Cleanup Animation Artist

Technicolor Games. Jan 2022 - Dec 2024

```text
Mid-level gameplay and cinematic animation artist, collaborating closely with designers, artists, and directors on premiere titles including The Outer Worlds, Pillars of Eternity, and Grounded. Edited and polished motion-capture data into dialogue, character, and cinematic animation supporting RPG gameplay and storytelling.
```

Skills: Autodesk-Maya, MotionBuilder, Unreal-Engine, Motion-Capture-Cleanup, Gameplay-Animation, Cinematic-Animation, Bug-fixing

### Key Frame & Motion-Capture Cleanup Artist

Lakshya Digital. Jan 2019 - Dec 2022

```text
Gameplay animation artist creating realistic in-game motion for a third-person walking simulator, combining motion-capture data with keyframe technique. Worked on creature animation, player-character keyframe animation, motion-capture cleanup, and secondary animation across AAA titles.
```

Skills: Autodesk-Maya, MotionBuilder, 3D-Max, Keyframe-Animation, Motion-Capture-Cleanup, Creature-Animation, Secondary-Animation

### Character Animation Artist

Freakywingz Studios. Jan 2018 - Dec 2019

```text
Character animation for a local TV series.
```

Skills: Character-Animation

## Education

### MAAC (Maya Academy of Advanced Cinematics)

Diploma in 3D Specialization, 3D Animation

```text
Completed Diploma in 3D Specialization and AD3D Edge Plus, covering storyboarding, stop-motion, and 3D design and modeling.
```

### St. Mark's College

Intermediate, General Studies

```text
Completed Intermediate education at St. Mark's College.
```

### Bundelkhand University

Bachelor of Arts, Arts

```text
Bachelor of Arts degree from Bundelkhand University, Jhansi.
```

## Tech stack

- Blueprint
- Autodesk 3ds Max
- Autodesk Maya

To contact Shubham, message them from this profile with a Himalayas employer account: [Hire on Himalayas](https://himalayas.app/hire).

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