# Max Guterres

Max Guterres is a remote worker on Himalayas, Game Developer at Turtle Juice, based in Brazil.

Source: https://himalayas.app/@maxguterres

```text
Unity game developer at Turtle Juice, adding gameplay and editor tools to Mechborn.
```

| Detail | Value |
| --- | --- |
| Availability | Looking for a job |
| Location | Brazil |
| Authorized to work in | Brazil |
| Salary expectations | 20k+ BRL |
| Job categories | Game Developer, Unity Developer, Gameplay Programmer, Full Stack Developer |
| Skills | Game Development, Unity, C#, TypeScript, Gameplay Programming, Unity Editor Tools, Performance Optimization, UI Development, Augmented Reality, EasyAR, Firebase, MongoDB, Redis, Medis, Photon |
| LinkedIn | https://linkedin.com/in/max-guterres-62591a158 |

## About

```text
At Turtle Juice, I developed editor tools and optimized performance on Mechborn. I also worked on gameplay and UI features, including new enemies, pilots, localization, and custom and daily modes.

At Game Smithing, I developed internal testing tools and worked on performance, gameplay, and UI features for Soulstone Survivors. At Gixer Games, I added features such as a grid, image export, and camera control to Blackbox Map Maker, and contributed to other games including Guns Arcade.

At Kinship Entertainment, I started on Skydome's backend, creating API endpoints with Typescript and using MongoDB and Medis. I later worked on Unity screens and features for Skydome and other projects, including Firebase integrations and an EasyAR-powered mini game.
```

## Experience

### Game Developer (current)

Turtle Juice. Jun 2025 - Present

```text
Developed editor tools, optimized performance, implemented gameplay and UI features, and fixed bugs for Mechborn.
```

Skills: C#, Unity, Performance-Optimization, Editor-Tooling, Gameplay, UI, Localization

### Game Developer

Game Smithing. Apr 2023 - Nov 2024

```text
Developed tools for internal tests, optimized performance, implemented gameplay and UI features, and fixed bugs for Soulstone Survivors.
```

Skills: C#, Unity, Performance-Optimization, Gameplay, UI, Bug-fixing

### Game Developer

Gixer Games. Dec 2021 - Oct 2022

```text
Developed features for Blackbox Map Maker, fixed bugs for Gracer, and implemented gameplay systems for Guns Arcade.
```

Skills: C#, Unity, Scriptable-Object, SteamVR, UI, Bug-fixing, Build-Management

### Fullstack Developer

Kinship Entertainment. Jul 2020 - Nov 2021

```text
Worked on backend and fullstack development for Skydome, and developed Unity screens and Firebase integrations for multiple projects.
```

Skills: C#, Unity, TypeScript, MongoDB, Redis, Firebase, EasyAR, API-Development

### Game Developer

Indie. Aug 2017 - May 2021

```text
Developed multiple indie games in Unity and C++, implementing game mechanics, UI, and multiplayer systems.
```

Skills: C#, C++, Unity, Photon, HDRP, Shadergraph, AWS-ECS, Game-Mechanics, UI, AI

### Unity Developer

Perugluglu. Oct 2019 - Dec 2019

```text
Developed mobile app in Unity, creating UI screens and implementing pedometer functionality.
```

Skills: C#, Unity, Mobile-Development, UI, Pedometer

## Education

### Udemy

Unity DOTS Fundamentals, Game Development. 2020 - 2020

```text
Completed the Unity DOTS Fundamentals course, covering ECS architecture for game development.
```

### FATEC São Caetano do Sul

Technologist, Digital Games. 2017 - 2019

```text
Pursued a degree in Digital Games, focusing on game development and design.
```

## Tech stack

- Photon
- MongoDB
- Unity
- Redis
- JavaScript
- Python
- Java
- C#
- C++
- Notion
- Firebase
- TypeScript
- Git

To contact Max, message them from this profile with a Himalayas employer account: [Hire on Himalayas](https://himalayas.app/hire).

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