# Lucas Baum

Lucas Baum is a remote worker on Himalayas, Senior Unity Developer at Siili Auto, based in Brazil.

Source: https://himalayas.app/@lucasbaum

```text
Senior Unity Developer at siili_auto | Mercedes-Benz, maintaining live vehicle data integration and navigation features.
```

| Detail | Value |
| --- | --- |
| Availability | Looking for a job |
| Location | Brazil |
| Authorized to work in | Brazil |
| Salary expectations | 40k+ BRL |
| Job categories | Unity Developer, Game Programmer, Technical Artist |
| Skills | Unity, C#, Gameplay Systems, Systems Architecture, Multiplayer Game Development, Playfab, Steam API, Authentication, Matchmaking, Session Management, Platform SDK Integration, PC Game Development, Console Game Development, Mobile Game Development, Human Machine Interface (HMI) |
| LinkedIn | https://linkedin.com/in/lucas-tuzza |

## About

```text
At siili_auto | Mercedes-Benz, I co-designed a shared Unity automotive platform and maintained its C# integration layer for live vehicle and sensor data from an external C++ application. I also worked on road network and navigation features, automated validation tools, and performance optimization for embedded hardware.

At ByteRockers' Games GmbH & Co. KG, I contributed gameplay, systems, tools, and visual technology to shipped PC and console games. For Catch Me, I led implementation of the multiplayer architecture using PlayFab and Steam APIs, including authentication, matchmaking, and session management.
```

## Experience

### Senior Unity Developer

Siili Auto. Feb 2023 - Mar 2026

```text
Co-designed the architecture of a shared automotive platform in Unity, owning features like road networks and navigation. Maintained C# integration layer for live vehicle data, developed automated tests, and improved compliance with automotive standards.
```

Skills: Unity, C#, Human-Machine-Interface-(HMI), ADASエンジニア, Navigation-Systems, Integration, Testing-Automation, Coverity, Jira, Performance-Optimization, CPU-GPU-Analysis, Memory-Optimization, App-Startup-Optimization, Embedded-Systems

### Game Programmer / Technical Artist

ByteRockers' Games GmbH & Co. KG. Apr 2018 - Feb 2023

```text
Contributed gameplay, systems, tools, and visual technology to multiple shipped PC and console titles. Led multiplayer architecture implementation for Catch Me using PlayFab and Steam APIs, and integrated platform SDKs for Nintendo Switch, Xbox, PlayStation, and Steam.
```

Skills: Unity, C#, Gameplay-Systems, Multiplayer-Gaming, Playfab, Steam-API, Platform-Integration, Nintendo-Switch, Xbox, PlayStation, Shaders, VFX, Animation-Software, Game-Asset-Pipelines, Performance-Optimization

### Game Programmer

Virtual Hands. Jan 2016 - Dec 2016

```text
Developed simulation software in Unity integrating real-world hardware input for sports and rehabilitation applications. Implemented responsive real-time interaction features focusing on usability and reliable hardware-software communication.
```

Skills: Unity, C#, Hardware-Integration, Real-Time-Systems, Simulation, Usability

### Game Developer

kunst-stoff. Jan 2014 - Jan 2015

```text
Developed UI systems and gameplay features for Truck Simulation 16, a released title for iOS and Android. Integrated game content and supported performance optimization for mobile hardware.
```

Skills: Unity, C#, UI-Systems, Game-Features, Mobile-Development, iOS, Android, Performance-Optimization

## Education

### GPB Berlin

3D Game Design, 3D Game Design. 2013 - 2015

```text
Completed a program in 3D Game Design at GPB Berlin from 2013 to 2015.
```

## Tech stack

- Unity
- Jira
- C#
- Git
- PlayFab

To contact Lucas, message them from this profile with a Himalayas employer account: [Hire on Himalayas](https://himalayas.app/hire).

## People also viewed

- [Igor Garcia](https://himalayas.app/@igorgarcia): Unreal Engine Developer, Ford Motor Company
- [Badjano User](https://himalayas.app/@badjanouser): Senior Unity Dev, Pipa Studios
- [Henrique C S](https://himalayas.app/@henriquecs): Lead Game Engineer, Playgig
- [Leandro Exhumed](https://himalayas.app/@leandrorsilva): Game Developer, ARVORE Immersive Experiences
- [Yunguer Dvorak](https://himalayas.app/@yunguerdvorak): First Author & Lead Developer, UFF
- [Matheus Simões](https://himalayas.app/@matheussimes): Senior Developer & Lead Product Owner, Real Games Studio / YDreams Global
- [DcCoO User](https://himalayas.app/@dccoouser): Lead Unity Engineer, Harmony Games
- [Alexandre Cabrera](https://himalayas.app/@alexandrecabrera): Senior Game & Interactive Developer, Aeonforce
- [Robson Coelho dos Santos](https://himalayas.app/@robsoncoelhodossanto): Senior Unity Developer, Figurama Collectors
- [Giovana Melo](https://himalayas.app/@giovanamelo): Unity Developer, RD3 Digital
