# Levi Medeiros

Levi Medeiros is a remote worker on Himalayas, Freelance Digital Art & Game Design at Self-employed, based in Brazil.

Source: https://himalayas.app/@levimedeiros

```text
Game Designer creating systems, combat, and progression for indie games, including Pink Mage's fear-based progression design.
```

| Detail | Value |
| --- | --- |
| Availability | Looking for a job |
| Location | Brazil |
| Authorized to work in | Brazil |
| Salary expectations | 90k+ BRL |
| Job categories | Game Designer, Game Design Instructor, UI Designer, Game Artist |
| Skills | Game Design, System Design, Mechanical Design, Gameplay Design, Level Design, Combat Design, Progression Design, Player Experience Design, Game Design Documentation, Prototyping, Playtesting, Game Balancing, UI UX Design, Information Architecture, Wireframing |
| Website | https://linktr.ee/NekoNekoDev |
| Portfolio | https://linktr.ee/NekoNekoDev |

## About

```text
On Pink Mage, I designed and documented turn-based combat and a fear-based progression system where clothing changes abilities, attributes, and strategic possibilities. I also developed enemy concepts and UI/UX flows.

As a freelance Game Designer, I work on independent projects from early concepts through prototyping, iteration, and game design documentation. My work includes systems and mechanics, combat, progression, gameplay, and level design.

For A Grande Ascensão, I designed cooperative traversal mechanics and challenges around two-player interaction and progressive mastery. I also structured its zones, checkpoints, core loop, controls, and camera behavior.

I’ve taught Game Design through Play Curso 2, developing class materials and practical activities, mentoring students, and evaluating their projects. I also write articles and case studies on game design decisions, including mechanics, difficulty, feedback, and player experience.
```

## Experience

### Freelance Digital Art & Game Design (current)

Self-employed. Jan 2023 - Present

```text
Worked on Game Design for independent projects focusing on systems, mechanics, gameplay, combat, progression, and level design. Developed and documented game systems and mechanics from concept through prototyping and GDD.
```

Skills: Figma, Aseprite, Unity, Game-Maker, Miro, Trello, Notion, System-Design, Mechanical-Design, Gameplay, Combat-Design, Progressions, Level-Design, Game-Design-Documentation, pixel-art, Game-Art

### Game Design Instructor

Play Curso 2. Feb 2026 - Jul 2026

```text
Planned and delivered classes on Game Design, game mechanics, systems, narrative, and player experience. Developed educational materials, mentored students, and evaluated projects with constructive feedback.
```

Skills: Canva, Figma, Game-Design, Teaching, Mentorship, Game-Design-Documentation, Prototyping

### UI Designer

Freelance Project. Jan 2023 - Dec 2023

```text
Designed interfaces for websites focusing on clarity, visual organization, and user experience. Created wireframes, defined interface structures, and applied UI/UX principles.
```

Skills: Figma, UI-UX, Wireframing, Information-Architecture, Usability

## Education

### Estude Sem Fronteiras

Level Design Essentials: Get Good at Making Game Levels, Level Design. 2026 - Present

```text
In progress course on Level Design Essentials.
```

### Estude Sem Fronteiras

Write a Professional Game Design Document (GDD), Game Design. 2026 - Present

```text
In progress course on writing a professional Game Design Document.
```

### Estude Sem Fronteiras

Postgraduate Specialization, Digital Game Design. 2026 - Present

```text
Pursuing a postgraduate specialization in Digital Game Design, expected to complete in December 2026.
```

### Estude Sem Fronteiras

UI/UX with Figma - Interface Design from Scratch, UI/UX. 2026 - Present

```text
In progress course on UI/UX with Figma.
```

### Estude Sem Fronteiras

Story & Screenwriting - Complete Screenwriting and Storytelling Course, Screenwriting. 2026 - Present

```text
In progress course on story and screenwriting.
```

### Estude Sem Fronteiras

Academic & Scientific Writing - From Beginner to Advanced, Academic Writing. 2026 - Present

```text
In progress course on academic and scientific writing.
```

### Estude Sem Fronteiras

Game Writing: Storytelling Through Video Game Design, Game Writing. 2026 - Present

```text
In progress course on game writing and storytelling.
```

### Centro Universitário IESB

Technology Degree, Digital Games

```text
Completed a Technology Degree in Digital Games in December 2025.
```

### Crie Seus Jogos

Game Design Experience, Game Design

```text
Completed a course on Game Design Experience in 2024.
```

### Crie Seus Jogos

Pixel Art Top Down, Pixel Art

```text
Completed a course on Pixel Art Top Down in 2024.
```

## Tech stack

- Unity
- Figma
- Trello
- Notion
- Miro

To contact Levi, message them from this profile with a Himalayas employer account: [Hire on Himalayas](https://himalayas.app/hire).

## People also viewed

- [Ticiane Takahara Araujo](https://himalayas.app/@ticianetakahara): Game Art Generalist, Berimbau Game Studio
- [Davi Bennier](https://himalayas.app/@davibennier): Game Designer & UX Designer, CITS
- [Bernardo Lucena](https://himalayas.app/@bernardolucena): Game Designer, Afil Games
- [Miguel Lyra](https://himalayas.app/@miguellyra): Game Designer & Artist, Self Employed
- [Nathan de Lucca](https://himalayas.app/@nathandelucca): Production Assistant, Mayor Games
- [Amadeu Terceiro](https://himalayas.app/@amadeuterceiro): Game Producer | Game Designer | Project Manager , Rede De Educação
- [Giovana Ribeiro](https://himalayas.app/@giovanaribeiro): Immersive Experience Development Intern, Pontifical Catholic University of Paraná (PUCPR)
- [Luiza Coronato](https://himalayas.app/@luizacoronato): Founding Graphic Designer, CharacterHub
- [Yuan Iassimini](https://himalayas.app/@yuaniassimini): UI Designer, Ringtail Games
- [João Victor Araujo](https://himalayas.app/@joovictoraraujo): QA Tester, TestFly
